Posted: Wed Jul 05, 2006 7:53 pm
Wow.. awesome.
Some ideas/crits
* try lowering the camera position to head height, it looks like it's about 4m off the ground right now.
* I find the ground material a little disturbing, in particular there is very high contrast detail on it. Does it have a bump map? I would like to see it with a more uniform ashphelt material.
* there isn't much contrast between the roofline and the sky... not sure what the cause of that is, or even if it's a problem
* try lowering max_num_rejections to 100 if you need to get rid of the fireflies
* as always you might want to colour balance by boosting the green by about 10%
email me if u wanna try out the multithreaded build...
and a question.. how did you get a green tint in the reflections in the windows???
Some ideas/crits
* try lowering the camera position to head height, it looks like it's about 4m off the ground right now.
* I find the ground material a little disturbing, in particular there is very high contrast detail on it. Does it have a bump map? I would like to see it with a more uniform ashphelt material.
* there isn't much contrast between the roofline and the sky... not sure what the cause of that is, or even if it's a problem
* try lowering max_num_rejections to 100 if you need to get rid of the fireflies
* as always you might want to colour balance by boosting the green by about 10%
email me if u wanna try out the multithreaded build...
and a question.. how did you get a green tint in the reflections in the windows???