Matsta's Technical Modelling Thread!

Get feedback from others on your works in progress
User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Tue Oct 23, 2007 3:39 am

@ Wytraven

LOL moi is for people who enjoy modelling with quality and quantity. modelling these kinda models in blender is a challenge to say the least but i find that the results are normally better in moi due to the sheer ingenuity of modelling interface. sure u may say real men model with poly's but can u really say that if the results are better, modelling using booleans isnt a fair replacement.

PS u just jealous cus blender booleans suck :P

hehe

greetz
mat

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Oct 23, 2007 3:41 am

Amazing works people !

Mzungu, how do you download files from www.mcmaster.com ?
obsolete asset

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Oct 23, 2007 5:35 am

Little update.
(And no, I'm not gonna get into this nurbs VS polys argument. Cos I love them both the same :lol:
Attachments
im1193063061.jpg
im1193063061.jpg (143.78 KiB) Viewed 3253 times

User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Tue Oct 23, 2007 5:36 am

yea yea go forward go go........ :wink:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Oct 23, 2007 5:42 am

Great work, keep it up!

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Oct 23, 2007 6:35 am

yeah, keep it up :D

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Tue Oct 23, 2007 6:38 am

looking great BbB :D

greetz
mat

User avatar
WytRaven
Indigo 100
Posts: 905
Joined: Mon Aug 27, 2007 8:24 pm
Location: Dubbo, Australia
Contact:

Post by WytRaven » Tue Oct 23, 2007 12:52 pm

@masta: I was only kidding about the MoI thing. The reason I am working with only the most base tools at the moment is for a good reason. In my quest to become an accomplished 3D modeler I want to understand exactly what I am doing so I am starting at the bottom and working up. I want to intimately understand vertices/edges/faces so when I do move on to higher level tools I will be able to visualise while I'm working what the tesselated end result is likely to be.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Tue Oct 23, 2007 12:59 pm

wyt, yea i understand fully. i should actually be doing the same thing :S i suck at vert modelling :( should pratice more

User avatar
WytRaven
Indigo 100
Posts: 905
Joined: Mon Aug 27, 2007 8:24 pm
Location: Dubbo, Australia
Contact:

Post by WytRaven » Tue Oct 23, 2007 1:35 pm

I'm also commited to dumping windows completely so MoI is not really an option for me. The next version of Blender (2.50) is supposedly going to feature an expansion of the NURBS features. So I will move on to learning the fine art of NURBS once Blender allows me to :)

I would imagine the Blender team is taking a good hard look at MoI right now as an example of NURBS modelling done right.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Tue Oct 23, 2007 10:05 pm

DAMN STRAIGHT :P

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Wed Oct 24, 2007 12:56 pm

Hey guys

although it doesnt fall under technical really i just thought id share with you a render im busy with. simple scene, greeble, with some interesting lighting. very dramatic and imo a great sence of depth. im using it as a wallpaper for my widescreen atm. not sure how many of u are using widescreen but its here if u want it. if u want a normal res version just ask and ill render one for you.

i call it, Find your own way home :D

hope u like.
greetz

mat
Attachments
im1193160323.png
Find your own way home.
Blender 2.45 and Indi 1.0.1
im1193160323.png (2.22 MiB) Viewed 3082 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Oct 25, 2007 2:29 am

if it was fullFOVofEye-taking, I'd fall in! O.o
Actually, you already get that feeling, now! - not too strong, though.
You feel as you're gonna fall.

User avatar
SURFiNG
Posts: 131
Joined: Mon Jun 18, 2007 11:46 pm
Location: Rome

Post by SURFiNG » Fri Oct 26, 2007 11:00 am

did you used discombobulator?

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Fri Oct 26, 2007 8:12 pm

Hey Matsta,
Here's a clean version of the actuator. I got lazy so I didn't model the labels, but I think it turned out OK otherwise.
Attachments
actuator.jpg
actuator.jpg (97.69 KiB) Viewed 2949 times

Post Reply
65 posts

Who is online

Users browsing this forum: No registered users and 24 guests