Bottle of Jack

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Phr0stByte
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Post by Phr0stByte » Thu Sep 20, 2007 12:34 pm

DaveC
Hahaha - like your ice-dice

CoolColJ
I totally agree - It is "priority one" on my list of things to tweak (as soon as I get some free time, that is). I have taken 45 min to see if I can improve it, but was not able to... Maybe you can help? This is my target:
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zsouthboy
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Post by zsouthboy » Thu Sep 20, 2007 2:07 pm

Holy shit.

Excellent render.

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CoolColJ
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Post by CoolColJ » Thu Sep 20, 2007 7:45 pm

maybe try one of the liquids in the that absorbtion and scattering thread as a starting point :)

the look would probably be influenced a lot by the lighting used.
That pic is a bit more lit up, maybe you do need to use SSS to soften the look :D

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manitwo
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Post by manitwo » Thu Sep 20, 2007 7:57 pm

congratulations - this is f*****g great render!
materials, colors, compostion, background - wow.

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OnoSendai
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Post by OnoSendai » Thu Sep 20, 2007 7:59 pm

Heh, that's a photo guys...

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DaveC
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Post by DaveC » Thu Sep 20, 2007 8:05 pm

That's a very realistic photo, Phr0sty. It's nearly as good as an Indigo render! :D

I think as long as you get the absorption right and give some nice shape to the ice cubes, a little backlighting for the whiskey, you should be able to achieve that effect.
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Phr0stByte
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Post by Phr0stByte » Thu Sep 20, 2007 11:14 pm

Yes, guys. Let me stress the fact that the above posted pic is not a render - it is a photo. I was just trying to show CoolColJ what I was trying to achieve for the liquid material. LOL

mrCarnivore
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Post by mrCarnivore » Thu Sep 20, 2007 11:14 pm

Taht's not a photo. It looks good, but still has a lot of typical details, that make it look like a render.

But anyway: I guess what makes your reference image look better than yours, is improved lighting. Not sure how to create those "glowing" icecubes, but why don't you try lighting it from behind (lighting towards the camera). But move the light higher so that it is out of the frame.

BbB
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Post by BbB » Fri Sep 21, 2007 12:23 am

Look at shadows and reflections for hints about the lighting setup. I'd say you have an emitter just above the scene, another large square one on the left in front of the scene, and one slightly behind the scene on the right.
And Carnivore is right, this definitely looks like a render...

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Kram1032
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Post by Kram1032 » Fri Sep 21, 2007 1:18 am

glowing ice is caused by either very complicated paths, that break the light in ALL directions, or a lightsoure, hidden, somewhere, that just is there for the glow...

...or, as it's a(n I guess advertisement-) photo, it also could be photoshop^^

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Phr0stByte
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Post by Phr0stByte » Fri Sep 21, 2007 1:37 am

Thanx for all suggestions submitted. I have changed the camera angle, and added some sss the the liquid. I also added a mesh emitter directly above the bottle and glass. These things seem to have put a little bit more "fire" into it, but there is still room for improvement. Maybe bevel cuts in the glass to make the light dance a little more? More ice?
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BbB
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Post by BbB » Fri Sep 21, 2007 1:53 am

Nice. I would give one of your emitters a slight orange/red tint to get a warmer feel. It's a good trick to get more variety in reflections.

Sebastian
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Post by Sebastian » Fri Sep 21, 2007 3:57 am

That's a very realistic photo,
:lol: :lol: :lol: :lol: :lol:

Hmm, the liquid still is a bit toooo dark it have to be more golden yellow orange like ^^.

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Pinko5
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Post by Pinko5 » Fri Sep 21, 2007 3:59 am

:shock: :shock: :shock: :shock: :shock: :shock:
Very good work!!!!!!
Pinko. :shock:

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DaveC
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Post by DaveC » Fri Sep 21, 2007 6:26 am

You still need to lower the amount of red in the whiskey. Or is that raise the red absorption? I can't remember. Anyway, it needs to look less red and more golden/orange. It's looking great so far. Definitely add some bevel cuts in the glass. They'll give great caustics too.
The hardest part of BEING yourself is FINDING yourself in the first place...
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