Resistance is Futile (it's not what you think)

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PhilBo
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Resistance is Futile (it's not what you think)

Post by PhilBo » Fri Aug 24, 2007 11:40 pm

Here is a work in progress that I've been working on at lunch while at work. I am a chemist for a global paint supplier. I need to measure the resistivity of my products to ensure that they will not allow electrical flow, otherwise there could be a fire. One of my products starts off okay and then doesn't resist any more after it has been shipped to the customer. We've had this problem for years. It is very frustrating.

The phrase "Resistance is Futile" in a borg voice goes through my head when these problems arise.

Here is the meter that we use to check the product. Modeled in Blender 2.44 and rendered in Indigo 0.9 test 6.
I still need to add some minor texturing on several areas, but then it will be completed.

Thanks for looking.
Attachments
Resistivity Meter.jpg
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BbB
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Post by BbB » Fri Aug 24, 2007 11:54 pm

Very nice! And a good demonstration that one can model complex stuff in Blender too! What's your lighting setup? HDR?

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deltaepsylon
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Post by deltaepsylon » Sat Aug 25, 2007 12:10 am

nice setup!
looks like some kind of studio setup thing, but if it is and im seeing correctly, the backdrop is too sharp. it should be more of a subtle curve upwards, i can give you a nice blender studio setup file (that uses mesh emmiters) if you want.

about blender modeling complex stuff: of course it can, its just that often pple try extrude modeling and thats not very smart. what you do is make the parts separate, like the knob on the thingy-o-meter is prob separate from the huge rectangular mesh, right?
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P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...

PhilBo
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Post by PhilBo » Sat Aug 25, 2007 12:16 am

Yes, there are many objects here.
1) Body of meter
2) Metal Stand on back of meter
3) Plastic Poles on Top
4) Screws on top of Plastic Poles
5) LCD Display
6) Knob
7) Settings Plate under knob
8) Hex bolt on side
9) Jack
10) etc......

BbB
The set up was my first curved wall setup. I have a few renders where the wall is not noticable and curve doesn't seem sharp. I will try to change it back to that setting and try with some mesh lights.

If you do have a good setup, I'd still like to see it though.

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deltaepsylon
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Post by deltaepsylon » Sat Aug 25, 2007 12:23 am

the second part of your post was directed at BbB, but i think you meant me judging by the sections content....


heres the studio setup i used. i know its outta proportion, but you can always scale down and readjust the light strength. anyways, here:

http://deltaepsylon.googlepages.com/sculpt.blend
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P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...

PhilBo
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Location: Michigan, USA

Post by PhilBo » Sat Aug 25, 2007 12:48 am

Thanks for the setup!

I also remembered Ono having a thread a long time ago about it and there was a blend file posted there.

I'm sure that I'll learn a lot from it (and others as well.)

I need to overclock my coffe machine also! Right after I overclock my AC.

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deltaepsylon
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Post by deltaepsylon » Sat Aug 25, 2007 12:48 am

np

:lol: i forgot i had the cofee thing in my sig.
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P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...

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matsta
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Post by matsta » Sat Aug 25, 2007 3:49 am

relaly outstanding render. the bottle of water looks really nice. perhaps a bit longer bake but other than that really nothign else i can crit u on.

great job

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Kram1032
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Post by Kram1032 » Sat Aug 25, 2007 8:08 am

very nice :)

the display texture: is it noise or is it jpg compression, that I see around the 0.25? - that should be fixed, I guess... else, it's just fine :)

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deltaepsylon
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Post by deltaepsylon » Sat Aug 25, 2007 8:15 am

looks like a jpeg :shock:

then again, my eyes aint too good, cant see it very well
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P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...

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matsta
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Post by matsta » Sat Aug 25, 2007 9:27 am

yea there is definatly some artifacting :S

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Caronte
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Post by Caronte » Sat Aug 25, 2007 9:44 am

BbB wrote:Very nice! And a good demonstration that one can model complex stuff in Blender too!
Thi's not complex stuff but basic modelig.
Anyway Blender is very capable to do complex modeling in the right hands ;)
Sorry about my poor english ;)

StompinTom
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Post by StompinTom » Sat Aug 25, 2007 11:31 am

complex modelling as opposed to what? some of the craziest scenes ive seen have been composed of very simple objects, arranged in a clever way. you break things down far enough, most anything can be pretty simple.
its in the hands of the artist, i say.

that being said, im not saying that PhilBo's scene is subpar by any means. in fact i like the simple composition and the extent of the details. it looks real. the only real thing thats bothering me is the sharply angle background, which someone mentioned before already.

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CTZn
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Post by CTZn » Sat Aug 25, 2007 12:12 pm

I hope you will smooth the plug of the meter, it literally popped to my eyes instantly. Very good WIP !
obsolete asset

PhilBo
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Location: Michigan, USA

Post by PhilBo » Sun Aug 26, 2007 12:16 am

Okay, here's an update with an improved studio setup. I added a glass layer in front of the display, but you can not see it. I am still having some weird issues with the plug.

Thanks for the C&C.
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ResistivityMeter2.jpg
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