The Beach House
The Beach House
hey guys
starting a new project, i'm going to be trying my hand at a more detailed interior, especially with regards to lighting.
my goal is something similar to this:
so far i am done with the stairwell, although a bit steeper than in the pic i think it came out nice:
i have one problem that keeps on rearing its ugly head, lighting. i need someones advice. i am going to be using both mesh lights and a exterior sun, whenever i use an ext sun i never know weather to use linear or Reinhard, mainly because with Reinhard u lose the control of ur mesh lights. also how come whenever i use an exterior sun i can NEVER get the sky to show up, its always just an oversaturated white light coming in through the window (cant see anything outside).
could someone please suggest settings for both the sun sky and tone mapping that could help me overcome these troubles...?
all help greatly appreciated.
greetz
mat
starting a new project, i'm going to be trying my hand at a more detailed interior, especially with regards to lighting.
my goal is something similar to this:
so far i am done with the stairwell, although a bit steeper than in the pic i think it came out nice:
i have one problem that keeps on rearing its ugly head, lighting. i need someones advice. i am going to be using both mesh lights and a exterior sun, whenever i use an ext sun i never know weather to use linear or Reinhard, mainly because with Reinhard u lose the control of ur mesh lights. also how come whenever i use an exterior sun i can NEVER get the sky to show up, its always just an oversaturated white light coming in through the window (cant see anything outside).
could someone please suggest settings for both the sun sky and tone mapping that could help me overcome these troubles...?
all help greatly appreciated.
greetz
mat
ok guys, i have made a little test room. could someone please setup the lighting of this scene for me, just so that i can see which settings work best, bearing in mind the parameters i would like to keep.
greetz
greetz
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- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Hi Matsta.
When working with sunlight + mesh emitters, use the efficacy scale for the meshlights. That way you can work with familiar physical values, and the lights will have the correct brightness relative to the sun/sky.
Search the manual for 'efficacy_scale' for more information.
When working with ENV maps it's not so easy, because the env map values aren't calibrated against anything; the units are unknown.
When working with sunlight + mesh emitters, use the efficacy scale for the meshlights. That way you can work with familiar physical values, and the lights will have the correct brightness relative to the sun/sky.
Search the manual for 'efficacy_scale' for more information.
When working with ENV maps it's not so easy, because the env map values aren't calibrated against anything; the units are unknown.
the sky that can be seen out the window in the reinhard version is what i want in my linear render. but the lights in the linear are "correct"... mesh lighting with sunsky relly should be a whole lot easier than it is :S, surely there must be something ono can do to make it more efficient :S perhaps im just being a noob
greetz
greetz
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