A Living Room - reLOADED
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
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A Living Room - reLOADED
I am new to Indigo and i sure you can help me with this questions.
The seen is lid by 1 sun OR by and HDRI Env map.
1) What are the best rendersettings for a fast noise clearness?
I tried hybrid and biDirectional and other combies.
To speed things up I now placed one big Plane outside my windows (spanning over both windows) and set it to exit portal. The normals are facing inside but i cant see any speed improvement.
2) Do exit portals have to close the room? because my plane is (lets say) 10 cm outside the "house".
I tried to make my LCD TV emit but it does not work.
3) What things do I have to set (I am using Blendigo) to achieve an emitter with texture?
I am using indigo 0.9 test 3 and the blendigo exporter for this version.
Would be nice getting some good answers.
ah another one:
I set 2 Materials to Al.nk (Aluminium) but then they look to bright somehow.
4) Can you controll the NK things or are they AS-IS ?
The seen is lid by 1 sun OR by and HDRI Env map.
1) What are the best rendersettings for a fast noise clearness?
I tried hybrid and biDirectional and other combies.
To speed things up I now placed one big Plane outside my windows (spanning over both windows) and set it to exit portal. The normals are facing inside but i cant see any speed improvement.
2) Do exit portals have to close the room? because my plane is (lets say) 10 cm outside the "house".
I tried to make my LCD TV emit but it does not work.
3) What things do I have to set (I am using Blendigo) to achieve an emitter with texture?
I am using indigo 0.9 test 3 and the blendigo exporter for this version.
Would be nice getting some good answers.
ah another one:
I set 2 Materials to Al.nk (Aluminium) but then they look to bright somehow.
4) Can you controll the NK things or are they AS-IS ?
- Attachments
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- Time elapsed 5h, 30m, 34s
Done 1867050000.00000 samples (3601.56250 samples per pixel)
Core2Duo @ 3.1 GHz - im1185304287.png (879.21 KiB) Viewed 4546 times
- Time elapsed 5h, 30m, 34s
Last edited by ViennaLinux on Wed Dec 12, 2007 9:43 am, edited 1 time in total.
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
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Re: A Living Room - my Indigo Playground
Welcome to Indigo dude!
1) Try to use 2 planes, that fits exactly into both windows. The Speed improvements are not measured by Mutations per second, but my the noies clearing over time...
2) Yes they should be as near as possible to the wall, so its most effective.
4) The Exponent for NK materials controls the amount of glossiness, the higher the value the sharper the reflections become...
1) Try to use 2 planes, that fits exactly into both windows. The Speed improvements are not measured by Mutations per second, but my the noies clearing over time...
2) Yes they should be as near as possible to the wall, so its most effective.
4) The Exponent for NK materials controls the amount of glossiness, the higher the value the sharper the reflections become...
polygonmanufaktur.de
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
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Can it be a part of an object? Any material?SmartDen wrote:3) To achieve an emitter with texture you just have to do a mesh with UV texture and set Emt >0 in Shaders tab. That's all!
Because I modeled the TV as one object .. the frontal has an uv mapped image (Top Gear TV Screener) [it works as you can see].
When I know set it to emit 0.3 and press the "conv" button in blendigo it renders without showing my Top Gear Image. (and I am not sure if its emitting light)
And tell me another thing: What render setting should I use for this indoor scene? BiDirectional + Hyprid and MLT switched off?
Is it normal that I dont have caustics (because of weak indirect light?)
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
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But in Blendigo 0.9t3 its in the material settings -- damn ...suvakas wrote:There is no such thing as "emitter material" in indigo. So nope. It can't be a part of an object. Make the screen a separate model.ViennaLinux wrote: Can it be a part of an object? Any material?
Another thing - with exit portals --> nothing behind (geometry) is rendered right?
If yes .. if I set up a little bit outside my house in the garden .. would a mesh outside set to exit portal speed up anything?
Environment Lightning does a full 360° Ilumination on your scene,ViennaLinux wrote:Another thing - with exit portals --> nothing behind (geometry) is rendered right?
If yes .. if I set up a little bit outside my house in the garden .. would a mesh outside set to exit portal speed up anything?
rays that came from above hiting your roof get also emitted
(hopefully not calculated??!) by using a exit portal, the 360° illumitation gets massivly reduced,
so the rays get emittet there where the can hit something interestin.
By having a exit portal "box" opened at window position also many light gets emitted into other directions,
but it should be still better distributed than a in an normal light environment...
**all informations without guarantee of being 100% right**
polygonmanufaktur.de
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
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okay emitters work but only without an albedo?!
If I set an image as albedo (doesnt matter if TGA, JPG or PNG) I end up with the following fatal errors:
I thought its working in 0.9 test 3 ?
If I set an image as albedo (doesnt matter if TGA, JPG or PNG) I end up with the following fatal errors:
Code: Select all
new_luminous_flux: 7000.00012
trying to load texture from '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg'...
couldn't open '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg' for reading.
couldn't open '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg' for reading.
SceneLoaderExcep: Failed to load texture '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg' (In element 'texture', around line 208274, column 9): Error loading texture file '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg'
Fatal Error: SceneLoaderExcep: Failed to load texture '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg' (In element 'texture', around line 208274, column 9): Error loading texture file '..\..\..\textures\extern\fernsehbilder\topgear-studio.jpg'
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
So here are my latest 2 versions (i hope its okay to spam images
The second one is lit up with a sun. The shadows on the floor are nice but I didnt like it.
The first one is lit up by a HDRI env-map. Its hard to find the right gain. Either the TV or the outside is to strong
Does someone has a nice exterior HDRI map? can i fake a background by placing an image outside my "garden" ?
Why the hell are on my floor near the camera some artefacts?
C&C welcomed
The second one is lit up with a sun. The shadows on the floor are nice but I didnt like it.
The first one is lit up by a HDRI env-map. Its hard to find the right gain. Either the TV or the outside is to strong
Does someone has a nice exterior HDRI map? can i fake a background by placing an image outside my "garden" ?
Why the hell are on my floor near the camera some artefacts?
C&C welcomed
- Attachments
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- over 5500 samples/pixel
little bit tonemapped. SUN only - out.png (728.17 KiB) Viewed 4200 times
- over 5500 samples/pixel
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- 1h30m - little bit tonemapped.
too little DoF. wrong bumpmap on sofa. - out.png (908.67 KiB) Viewed 4200 times
- 1h30m - little bit tonemapped.
- ViennaLinux
- Posts: 191
- Joined: Thu Jul 26, 2007 9:26 am
- Location: Vienna/Austria
- Contact:
Hi - to all of you
After a long break i am back to Blender and Indigo.
a) My world size seems to be wrong right? The sun cant be that small?!?
b) to what values do i have to set my emiter plane with the tv show running so i can see it "glow" ? 1000 Watts?
After a long break i am back to Blender and Indigo.
a) My world size seems to be wrong right? The sun cant be that small?!?
b) to what values do i have to set my emiter plane with the tv show running so i can see it "glow" ? 1000 Watts?
- Attachments
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- sun too small?
- out.jpg (161.61 KiB) Viewed 3602 times
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