Sculpting and texturing experiment

Get feedback from others on your works in progress
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Zom-B
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Post by Zom-B » Thu Jun 28, 2007 5:32 am

CTZn wrote:Any way to use this dust shader, Ono ?
This Baby is nearly exactly 1 year old ^^
So happy Birthday Dust Shader!

I hope too to see you someday ;-)
polygonmanufaktur.de

BbB
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Post by BbB » Thu Jun 28, 2007 10:11 pm

Advanced UV mapping tut, anyone?

alex22
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Post by alex22 » Thu Jun 28, 2007 11:19 pm

It shouldn't be that hard to do yourself.
Use Blender, make a normalmap. Use a Programm like PS to take the blue channel (Z) and use that as a Blendmap for gold and dust.

BbB
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Post by BbB » Thu Jun 28, 2007 11:57 pm

Oh well, never mind. I'll just post this quickie interior close-up then...
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ThatDude33
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Post by ThatDude33 » Fri Jun 29, 2007 12:35 am

I don't like the models... but the render setup/lighting is superb. Although the render itself could cook for a few more hours..
Matt B. >>Maya To Indigo<<
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kwistenbiebel
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Post by kwistenbiebel » Tue Jul 03, 2007 11:11 pm

Personnally I DO like the modelling.
Some nice renderings :shock:

The last one looks a bit flat though.
Maybe some 'boosting up' in Pshop is needed to bring out the colors and better light contrast?
(if you don't like it I can remove it :wink: ):

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Kram1032
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Post by Kram1032 » Wed Jul 18, 2007 11:36 pm

nice :D

I also like the models, except the two water-taps... I prefer round ones^^

on a (clean and nice) toilet of a Chinese restaurant, I saw taps, that where very wide, but oval. they made a soft waterfall-like effect, perfect, to wash hands (however, not that perfect, to fill in glasses^^)
they would match better, with the bowls, I guess :)

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