Extreme Instancing

Get feedback from others on your works in progress
User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Extreme Instancing

Post by Whaat » Thu Jun 21, 2007 7:09 am

I decided to do an instancing test inspired by a render I saw on the Fryrender website: http://www.fryrender.com/sh_images/gall ... 20cars.jpg
Here are some stats:

Total cars = 40,616
Total tris = 1.8 billion
Total tris per car = 44,789
Total unique materials = 40,616 (randomly generated at export time)

The scene was created with the development version of SkIndigo using dummy instancing. Model is from 3D Warehouse.

Whaat

EDIT: Sorry I was mistaken. The number of faces was equal to the number of tris :oops: I need to find a model with more tris than the Fryrender model....Also, added close-up view. (I know the materials need work...)
Attachments
close.jpg
close.jpg (132.89 KiB) Viewed 6176 times
far.jpg
40,616 Ferraris with unique paint colors
far.jpg (395.73 KiB) Viewed 6315 times
Last edited by Whaat on Thu Jun 21, 2007 2:16 pm, edited 2 times in total.

User avatar
OnoSendai
Developer
Posts: 6215
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Thu Jun 21, 2007 7:10 am

hahaha awesome :)

okazaky
Posts: 57
Joined: Thu Aug 31, 2006 5:30 am

Post by okazaky » Thu Jun 21, 2007 7:22 am

WOW! That's 25.000 more than in the fryrender example :shock:

Absoulutely awesome!

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Thu Jun 21, 2007 7:23 am

cooooool !!!! 8)

User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Thu Jun 21, 2007 8:10 am

great! :D more more more!!!!!

StompinTom
Indigo 100
Posts: 1821
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Thu Jun 21, 2007 8:58 am

pwnd, fryrender.

Sebastian
Posts: 156
Joined: Wed Feb 28, 2007 9:16 am

Post by Sebastian » Thu Jun 21, 2007 9:02 am

but why there is no Floor ????? :(
nice !! how much RAM did the scene used ?

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Post by Whaat » Thu Jun 21, 2007 9:12 am

Sebastian wrote:but why there is no Floor ????? :(
nice !! how much RAM did the scene used ?
Um...I am pretty sure there is a floor. It is supposed to be dark grey but it came out looking bluish. I'll try to remember to post the RAM used later...

Whaat

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Fri Jun 22, 2007 1:16 am

:shock: WOW

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Fri Jun 22, 2007 1:25 am

AWESOME!

(the floor could use a bumpmap)

paulo_gomes
Posts: 48
Joined: Wed Sep 27, 2006 10:28 am

Post by paulo_gomes » Fri Jun 22, 2007 1:55 am

:D always better and bigger!!!

User avatar
OnoSendai
Developer
Posts: 6215
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Fri Jun 22, 2007 2:00 am

I think you can do more tris...

http://www.indigorenderer.com/blog/?p=35

Altho you are doing random materials as well :)

Ricky
Posts: 34
Joined: Wed Nov 15, 2006 3:38 am

Post by Ricky » Fri Jun 22, 2007 2:52 am

We need... MORE!!! :D :D

Image

Gog
Posts: 77
Joined: Thu Jan 25, 2007 10:35 pm

Post by Gog » Fri Jun 22, 2007 3:15 am

looks like my garage..... :lol:

lwan
Posts: 17
Joined: Sat Sep 16, 2006 11:57 pm

Post by lwan » Fri Jun 22, 2007 4:52 am

mine was 11,830,830,000 triangles and used micropoly displacement on the ground, wich rise the polycount even higher ;)

Post Reply
20 posts

Who is online

Users browsing this forum: No registered users and 2 guests