SSS Test Scene

Get feedback from others on your works in progress
User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

SSS Test Scene

Post by Stur » Tue May 22, 2007 8:09 pm

Hi,

I've made a small scene to see the effects of exponent in absorption and SSS. The color of absorbance is full red, and the one of SSS is full blue.

The result is not exactly what I expected, specially column 1. How come Suzane looks yellowish when blue SSS exponent rises instead of blue ?


My computer (or just Indigo) crashed early in the night, so the picture is still too noised. The lame and quick editing in MS Paint at work added jpeg artifacts too, but I'll post a better render later.

Image

I thought my tests could interest someone else.

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Tue May 22, 2007 8:17 pm

I'm not into SSS yet. But I think your model turns yellow because all blue light gets absorbed ;) So try yellow and it should turn blue ;)

tinuvielle
Posts: 7
Joined: Sat Nov 11, 2006 12:35 am

Post by tinuvielle » Tue May 22, 2007 8:21 pm

Hello,

I think the scale you use for your picture should be modified, since the most important changes seem to take place in the 2 or 3 left-most columns and top-most rows. Maybe you could use some kind of logarithmic scale ? (0.001, 0.01, 0.1, 1, 10, ...)

Anthony
Posts: 251
Joined: Fri Mar 02, 2007 6:42 pm

Post by Anthony » Tue May 22, 2007 8:24 pm

Holy Crap
This could be the most usefullest and awesomest thing ever if rendered goodly and without the use of MS Paint and some other program instead. Its like a great big visual tutorial!

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Tue May 22, 2007 8:32 pm

Tinuvielle : yep. In fact, I noticed that the exponent was limited to 1000 in Blendigo and wondered why. That's why I choose this scale.
I'll make a cleaner render of this scene, and maybe other scenes with different parameters as you suggest.

Anthony
Posts: 251
Joined: Fri Mar 02, 2007 6:42 pm

Post by Anthony » Tue May 22, 2007 8:40 pm

Don't forget to make it higher resolution

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Tue May 22, 2007 9:20 pm

Yep :)
But my computer is rather old and slow.

Anthony
Posts: 251
Joined: Fri Mar 02, 2007 6:42 pm

Post by Anthony » Tue May 22, 2007 9:24 pm

Remember the age old proverb "If you can't render it yourself, make someone else (preferably with an awesome computer/network) do it for you and then give you *complete* credit." -Oscar Wilde

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Tue May 22, 2007 9:50 pm

He he, don't worry, I already thought of sharing the .blend ;) But I've got two or three things to try first.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Tue May 22, 2007 10:04 pm

:shock:

so many apes....

hope you used a script for that... if not: respect!

User avatar
drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

Post by drBouvierLeduc » Tue May 22, 2007 10:17 pm

Good idea, extremely usefull

SimonLarsen
Posts: 289
Joined: Wed Apr 18, 2007 1:52 am
Location: Odense, Denmark

Post by SimonLarsen » Tue May 22, 2007 10:26 pm

Stur:
I'm not very good at sss so it would be a big help for me.
Good idea. :)
fused wrote::shock:

so many apes....

hope you used a script for that... if not: respect!
Probably just the Array-modifyer.

But you can do it in a minute without even using the mouse. ;)

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Tue May 22, 2007 10:55 pm

Thx for comments :)

No script, I did it by hand. The duplication of Suzanne was fast, but the assignation of the materials was pretty awfull.

I thought of making a prog to generate this, but i wanted a result quickly so i did not take time to launch myself in a developpement.

But i'm thinking of it right now :D

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Tue May 22, 2007 11:11 pm

@SimonLarsen: no comment (except this, of course ;) :D)

@Stur: i would be interested if the absorption values are indigo specific (they seem to be pretty large numbers, or are the apes so small?)

if they are this would be a great thing not only for blender users

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Wed May 23, 2007 12:00 am

The apes are about 13x10x8cm.

It seems to interest some people so I'll try to do something fun, and not blender specific.

Post Reply
53 posts

Who is online

Users browsing this forum: No registered users and 151 guests