SSS Test Scene
Cool it pleases some people.
Ok I've finally made a small & simple prog to generate test scenes. I'll improve it a bit to make it configurable with a textfile and I'll give it to the community.
Soon.
ps : it will be a console application for Windows, running with dot.net framework, sorry for linux users.
ps2 : maybe dot.net framework exists for linux though ...
Ok I've finally made a small & simple prog to generate test scenes. I'll improve it a bit to make it configurable with a textfile and I'll give it to the community.
Soon.
ps : it will be a console application for Windows, running with dot.net framework, sorry for linux users.
ps2 : maybe dot.net framework exists for linux though ...
As long as it's < .Net 3.0, Linux will be fine - Mono is an open-source implementation of .Net that is surprisingly high quality and mature.Stur wrote:Cool it pleases some people.
Ok I've finally made a small & simple prog to generate test scenes. I'll improve it a bit to make it configurable with a textfile and I'll give it to the community.
Soon.
ps : it will be a console application for Windows, running with dot.net framework, sorry for linux users.
ps2 : maybe dot.net framework exists for linux though ...
And what part of the framework will you be using? Especially for a console application - just #include stdio.h and you can read and write files just fine.
I coded it with VS Express C# 2005, so, it's supposed to run under .net 2.0, but I think it could run under .net 1.1 too.
I use Sytem, System.IO, System.XML and System.Globalization namespaces. I think it should run with Mono so, it's a good test anyway
Now to get back to the topic, I've launched a higher render yesterday evening, but it was still too noised to be shown.
I use Sytem, System.IO, System.XML and System.Globalization namespaces. I think it should run with Mono so, it's a good test anyway
Now to get back to the topic, I've launched a higher render yesterday evening, but it was still too noised to be shown.
Last edited by Stur on Thu May 24, 2007 8:07 am, edited 1 time in total.
I continue my quest to understand SSS. Here is a new test, still noised, but it's enough to be instructive.
I modified Suzanne a bit because I realized the mesh was not a closed volume. The eyes are now separated from the head mesh, and just diffuse white.
The absorbption RGB is on X axis, and the SSS RGB on Y one. Suzanne is about 13x9x8cm.
Interesting things seem to happen between 0 and 200, so, I'll make another test with a better scale.
I modified Suzanne a bit because I realized the mesh was not a closed volume. The eyes are now separated from the head mesh, and just diffuse white.
The absorbption RGB is on X axis, and the SSS RGB on Y one. Suzanne is about 13x9x8cm.
Interesting things seem to happen between 0 and 200, so, I'll make another test with a better scale.
- Attachments
-
- im1179937641.jpg (505.11 KiB) Viewed 2889 times
Now THAT is right. That looks like a VERY useful chart.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
Thx guys
You need to replace the X and Y by the values on the array. So, Suzanne's instance on (x=101, y=201) has a material with (R=0, G=101, B=101) as absorpbtion value, and (R=201, G=201, B=0) as SSS value.
Edit : here is the medium of Suzanne's instance at (101, 201) :
You need to replace the X and Y by the values on the array. So, Suzanne's instance on (x=101, y=201) has a material with (R=0, G=101, B=101) as absorpbtion value, and (R=201, G=201, B=0) as SSS value.
Edit : here is the medium of Suzanne's instance at (101, 201) :
Code: Select all
<medium>
<name>MyMedium</name>
<precedence>10</precedence>
<basic>
<ior>1.3</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0 101 101</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>201 201 0</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
Last edited by Stur on Thu May 24, 2007 8:41 am, edited 1 time in total.
@Kram : lol
@Sebastian : I wish I could render a big picture, but it would take ages on my computer and I want to go further with my tests instead of waiting days to have one good big render.
Marcofly proposed his help, so maybe ... ?
Anyway, here is the .igs with materials and mesh files, in case someone would like to render a big picture. Don't forget to edit the .igs as it is still at 800x600.
@Sebastian : I wish I could render a big picture, but it would take ages on my computer and I want to go further with my tests instead of waiting days to have one good big render.
Marcofly proposed his help, so maybe ... ?
Anyway, here is the .igs with materials and mesh files, in case someone would like to render a big picture. Don't forget to edit the .igs as it is still at 800x600.
- Attachments
-
- SuzanneTest.zip
- To be unzipped inside Indigo's directory.
- (391.36 KiB) Downloaded 189 times
-
- Posts: 7
- Joined: Sat Nov 11, 2006 12:35 am
Hey stur, i'm rendering at 1024x768.. not a big pic , but it's cooking a bit more than yours. i am at 600 samples/pixel.. it shows already some more subtle details.
can you please setup a scene that includes only the 1-101 range and post the .igs? don't have time to learn today how the script works
thanks, bye!
can you please setup a scene that includes only the 1-101 range and post the .igs? don't have time to learn today how the script works
thanks, bye!
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