Various test renders

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noyb
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Joined: Mon Jul 10, 2006 6:46 am

Various test renders

Post by noyb » Sun Aug 27, 2006 7:39 am

Still learning how to use indigo...
Here are some of my tests:
Prism test-
Image
First studio test-
Image
Teapots-
Image
Pills-
Image
One of my first renders-
Image

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cooler_inc
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Post by cooler_inc » Sun Aug 27, 2006 8:20 pm

pretty cool :) i like pills :)

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manitwo
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Location: Tirol - Austria

Post by manitwo » Sun Aug 27, 2006 8:57 pm

respect :wink:

sprocket
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Post by sprocket » Tue Sep 05, 2006 1:48 am

Niiice!
How long did the prism image cook for? it looks awesome :D

noyb
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Post by noyb » Tue Sep 05, 2006 7:22 am

I think it took about 14 hours... could have gone longer (as with the rest) but it was just a test.

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Maluminas
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Location: Canada>Quebec>Montreal

Post by Maluminas » Tue Sep 05, 2006 8:54 am

@nyob: Wow ive been trying to make a scene just like your Prism test. Would you mind sharing the XML file so i can have a look at it to see what im doing wrong? :D

noyb
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Joined: Mon Jul 10, 2006 6:46 am

Post by noyb » Tue Sep 05, 2006 1:14 pm

Code: Select all

<scene>
   
	<camera>
		<pos>-23.8 -110 441.5</pos>
		<up>0 0 1</up>
		<forwards>96.8 134 -439.1</forwards>

		<aperture_radius>.5</aperture_radius>
		<focus_distance>470</focus_distance>
		<aspect_ratio>1.33</aspect_ratio>
		<sensor_width>0.036</sensor_width>
		<lens_sensor_dist>0.050</lens_sensor_dist>
		<white_balance>D65</white_balance>
	</camera>
	
	<tonemapping>
		<linear>
			<scale>700</scale>
		</linear>
	</tonemapping>
	





	<mesh>
		<name>light</name>
		<external>
			<path>pl1.3DS</path>
		</external>


	</mesh>

	<meshlight>
		<pos>0 0 0</pos>
		<scale>1</scale>
		<normal_smoothing>false</normal_smoothing>

		<mesh_name>light</mesh_name>
		
		<spectrum>
			<blackbody>
				<temperature>6500</temperature>
				<gain>0.006</gain>
			</blackbody>
		</spectrum>
	</meshlight>







	<mesh>
		<name>scene</name>
		<external>
			<path>ps1.3DS</path>
		</external>


	</mesh>



	<material>
		<name>Two</name>
		
		<specular>
				<transparent>true</transparent>
				<ior>1.7280</ior>
				<cauchy_b_coeff>0.1342</cauchy_b_coeff>
				<rgb_absorptivity>0 0 0</rgb_absorptivity>
			</specular>	
	</material>

	<material>
		<name>Four</name>
		
		<phong>
			<nk_data>nkdata/ag.nk</nk_data>
			<exponent>10000</exponent>
		</phong>
	</material>


	<model>	
		<pos>0 0 0</pos>
		<scale>1</scale>

		<normal_smoothing>true</normal_smoothing>

		<mesh_name>scene</mesh_name>

	</model>

</scene>
I stole the prism material from the dispersion_test xml :)

Hope that helps...

I could post the whole scene with .3ds files, but I don't know of any good general file hosting sites, suggestions?

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Maluminas
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Location: Canada>Quebec>Montreal

Post by Maluminas » Tue Sep 05, 2006 1:41 pm

Hmm... Obviously i lack some knowledge... my xml seems fine... i just cant seem to get the powerful beam of light... I used a meshlight, but it doesnt want to light up lol anyway ill figure it out. Thanks for sharing! :D

noyb
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Joined: Mon Jul 10, 2006 6:46 am

Post by noyb » Tue Sep 05, 2006 1:48 pm

The trick is to get the emitter to be inside of a box with a slit to get a straight beam.

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Maluminas
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Location: Canada>Quebec>Montreal

Post by Maluminas » Tue Sep 05, 2006 2:25 pm

Yes thats what i did, but i get a beam that spreads really wide. Im trying to put a lens to straighten it, but im having trouble getting a parabolic curve lol :?

ryjo
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Location: Pluton

Post by ryjo » Tue Sep 05, 2006 8:56 pm

I looks like your slit is only at the opening? It needs to be extended like a recangular causeway for the light to travel through along the length.

//ryjo

noyb
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Post by noyb » Sat Sep 16, 2006 11:29 am

An air freshener that I created for a speed modelling competition:
Image
Metal cutaway render:
Image

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jurasek
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Location: Poland

Post by jurasek » Sat Sep 16, 2006 11:42 am

Excellent work :D could you show us your studio setup?

greetz,
jur

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cooler_inc
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Post by cooler_inc » Sat Sep 16, 2006 7:12 pm

very good :D

noyb
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Post by noyb » Sun Oct 15, 2006 7:05 am

Another SpeedModel...
.6 test 4 _ no exporter - 6hours (looked OK at 2h)
Image


I compared the render to one I tried in the maxwell demo - looks almost identical - makes me happy :D


jurasek: sorry I didn't answer. The setup is fairly simple - 2 planar meshlights about 100 degrees apart (with object in center) and a ground that curves up in the back at about 10-20 degrees.



...

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