Various test renders
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Code: Select all
<scene>
<camera>
<pos>-23.8 -110 441.5</pos>
<up>0 0 1</up>
<forwards>96.8 134 -439.1</forwards>
<aperture_radius>.5</aperture_radius>
<focus_distance>470</focus_distance>
<aspect_ratio>1.33</aspect_ratio>
<sensor_width>0.036</sensor_width>
<lens_sensor_dist>0.050</lens_sensor_dist>
<white_balance>D65</white_balance>
</camera>
<tonemapping>
<linear>
<scale>700</scale>
</linear>
</tonemapping>
<mesh>
<name>light</name>
<external>
<path>pl1.3DS</path>
</external>
</mesh>
<meshlight>
<pos>0 0 0</pos>
<scale>1</scale>
<normal_smoothing>false</normal_smoothing>
<mesh_name>light</mesh_name>
<spectrum>
<blackbody>
<temperature>6500</temperature>
<gain>0.006</gain>
</blackbody>
</spectrum>
</meshlight>
<mesh>
<name>scene</name>
<external>
<path>ps1.3DS</path>
</external>
</mesh>
<material>
<name>Two</name>
<specular>
<transparent>true</transparent>
<ior>1.7280</ior>
<cauchy_b_coeff>0.1342</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
<material>
<name>Four</name>
<phong>
<nk_data>nkdata/ag.nk</nk_data>
<exponent>10000</exponent>
</phong>
</material>
<model>
<pos>0 0 0</pos>
<scale>1</scale>
<normal_smoothing>true</normal_smoothing>
<mesh_name>scene</mesh_name>
</model>
</scene>
Hope that helps...
I could post the whole scene with .3ds files, but I don't know of any good general file hosting sites, suggestions?
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Another SpeedModel...
.6 test 4 _ no exporter - 6hours (looked OK at 2h)
I compared the render to one I tried in the maxwell demo - looks almost identical - makes me happy
jurasek: sorry I didn't answer. The setup is fairly simple - 2 planar meshlights about 100 degrees apart (with object in center) and a ground that curves up in the back at about 10-20 degrees.
...
.6 test 4 _ no exporter - 6hours (looked OK at 2h)
I compared the render to one I tried in the maxwell demo - looks almost identical - makes me happy
jurasek: sorry I didn't answer. The setup is fairly simple - 2 planar meshlights about 100 degrees apart (with object in center) and a ground that curves up in the back at about 10-20 degrees.
...
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