light and colors
light and colors
Done 97816400.000000 mutations (362.282963 mutations per pixel)
Time elapsed: 40m, 10s
Mutations per second: 40582.644804
a littel test
Time elapsed: 40m, 10s
Mutations per second: 40582.644804
a littel test
Yes the font is from Bladerunner. I did not know understood typo. Fonts i know !
Here is my example :
http://www.ihud.com/file.php?file=files ... indigo.rar
Thanks for the assistance !
greetz Camox
Here is my example :
http://www.ihud.com/file.php?file=files ... indigo.rar
Code: Select all
<material>
<name>obj1</name>
<phong>
<fresnel_scale>0.600000</fresnel_scale>
<diffuse>0.000000 0.000000 1.000000</diffuse>
<specular>1.000000 1.000000 1.000000</specular> <----- does not change !
<exponent>399.999991</exponent>
</phong>
</material>
greetz Camox
only water
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Thx , I have the trick of Manitwo ! I used one as background caustik texture, and hdri (.exr).
greetz camox
Code: Select all
<material>
<name>water</name>
<specular>
<transparent>true</transparent>
<ior>1.33</ior>
<cauchy_b_coeff>0.009569</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
<material>
<name>caustics</name>
<phong>
<fresnel_scale>0.800000</fresnel_scale>
<diffuse>1.000000 1.000000 1.000000</diffuse>
<specular>0.003922 0.003922 0.003922</specular>
<exponent>10000.000000</exponent>
<albedo_texture>
<path>caustics.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
</phong>
</material>
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Who is online
Users browsing this forum: No registered users and 31 guests