a little ivy test
a little ivy test
At last I got some free time to test some stuff:
- Ivy generator
- New C4D Exporter by fused
- Blend materials in Indigo
- playing around with 0.7t5
- Procedural Texture Generator "Genetica Viewer"
here is the resulted image:
And here a HDRI lighted version:
a requested "mixed version" using PS Hard Light:
I used a 400k 3D scan, and a 4k 3D scan to generate the Ivy in resonable speed of a Neptune Statue... my goal was to check out the great Exporter by fused and get more used to Indigo 0.7t5
Now some few conclusions:
Ivy Generator:
A big Hype about this nice tool rolled over the 3D community the last few weeks.
I finally got time to test this baby, and what should I say, its really cool but limited
- leafs often just float around the evy branch "far" away from it
- branch does in most settings some zig-zag growth
- leafs should become smaller at the end of the Branches
- while the branch is generated nicely on the surface of the targeted 3D model,
the leafs often heavily clip into the model...
- only two different leaf textures
I hope this nice little prog gets some more developement to reveal its big potential
Blend materials in Indigo:
Because the C4D exporter doesn't support blend atm, I had to do it by hand for the ivy, an easy task if you check out drBouvierLeduc 's Grass Tutorial.
Poorly it seems that Bump Maps aren't supported for Blendet Materials
hopefully a limitation Ono will fix in t6 *wink
I'll try to blend between some blended materials next...
Procedural Texture Generator "Genetica Viewer"
This one is actually a viewer for the Genetica Programm, that allows to export Genetica gtx files to .jpg, .png etc.
The quality doesn't play in the league of photographic Textures,
but some textures are really nice, like for example some marble styles I used for Neptune in this example...
a resolution up to 3000x3000 is really awesome, for close ups or high resolution renderings for printing purposes...
Got to check out "Map Zone" next, but its way more complex and a true generator doing normal maps etc. too
bye
- Ivy generator
- New C4D Exporter by fused
- Blend materials in Indigo
- playing around with 0.7t5
- Procedural Texture Generator "Genetica Viewer"
here is the resulted image:
And here a HDRI lighted version:
a requested "mixed version" using PS Hard Light:
I used a 400k 3D scan, and a 4k 3D scan to generate the Ivy in resonable speed of a Neptune Statue... my goal was to check out the great Exporter by fused and get more used to Indigo 0.7t5
Now some few conclusions:
Ivy Generator:
A big Hype about this nice tool rolled over the 3D community the last few weeks.
I finally got time to test this baby, and what should I say, its really cool but limited
- leafs often just float around the evy branch "far" away from it
- branch does in most settings some zig-zag growth
- leafs should become smaller at the end of the Branches
- while the branch is generated nicely on the surface of the targeted 3D model,
the leafs often heavily clip into the model...
- only two different leaf textures
I hope this nice little prog gets some more developement to reveal its big potential
Blend materials in Indigo:
Because the C4D exporter doesn't support blend atm, I had to do it by hand for the ivy, an easy task if you check out drBouvierLeduc 's Grass Tutorial.
Poorly it seems that Bump Maps aren't supported for Blendet Materials
hopefully a limitation Ono will fix in t6 *wink
I'll try to blend between some blended materials next...
Procedural Texture Generator "Genetica Viewer"
This one is actually a viewer for the Genetica Programm, that allows to export Genetica gtx files to .jpg, .png etc.
The quality doesn't play in the league of photographic Textures,
but some textures are really nice, like for example some marble styles I used for Neptune in this example...
a resolution up to 3000x3000 is really awesome, for close ups or high resolution renderings for printing purposes...
Got to check out "Map Zone" next, but its way more complex and a true generator doing normal maps etc. too
bye
Last edited by Zom-B on Fri Apr 06, 2007 7:34 am, edited 2 times in total.
polygonmanufaktur.de
-
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Thanks for the compliments...
as usual I didn't model anything by my self,
but threw some pre generated stuff at Indigo,
and as usual it looks great because of Indigo
I updated first Post, and added a HDRI lighted version...
for Ivy I used a phong texture, so that it looks a little shiny, in HDR version IOR is 1.5 and Exponent 500...
By "normal blending" you talk about bump Mapping support for blended Materials, don't you?
Or is support for normal Maps planed ???
I'll try A Ivy garden version next... over the weakend I hope!
ok ok... its just some shadows, that let look his face so weird, check out the HDR version
as usual I didn't model anything by my self,
but threw some pre generated stuff at Indigo,
and as usual it looks great because of Indigo
I updated first Post, and added a HDRI lighted version...
for Ivy I used a phong texture, so that it looks a little shiny, in HDR version IOR is 1.5 and Exponent 500...
Oh, thats some lovely news!OnoSendai wrote:Oh and normal blending for blending materials should be in next version.
By "normal blending" you talk about bump Mapping support for blended Materials, don't you?
Or is support for normal Maps planed ???
I'll try A Ivy garden version next... over the weakend I hope!
he is angry because his "love Machine" is soooo tinydrBouvierLeduc wrote:neat! But... what happened to his face ?
ok ok... its just some shadows, that let look his face so weird, check out the HDR version
polygonmanufaktur.de
I just updatet first post with an mixed image...
Ivy got some serious reflection like most leafs, because of the waxy surface
to prevent dehydration...
in the HDRI version I rised it a little, but the not normal smoothed Ivy leafs
(existing of two triangles) just reflect a little to flat...
with a bump map this could look much more interesting!
Ivy got some serious reflection like most leafs, because of the waxy surface
to prevent dehydration...
in the HDRI version I rised it a little, but the not normal smoothed Ivy leafs
(existing of two triangles) just reflect a little to flat...
with a bump map this could look much more interesting!
polygonmanufaktur.de
- ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
- Contact:
Who is online
Users browsing this forum: No registered users and 42 guests