OR!!! Try blender's great new edgesplit modifier! You are able to set an entire object to smooth and add an edgesplit modifer. It automatically does the splitting creating hard edges depending on the angles. Try it. You won't look backCTZn wrote:If you want smooth surfaces to have one hard edge in common, you have to separate the object where the hard edge will be. That will cut normals and make edge appear hard while the rest of the surface will be smooth.
Or use *.obj support...
First post, first wip
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
You also can define edges as "sharp" and use this information as Edgesplited Edges.
This needs a bit more work, but it's better for meshes with many different angles and you need many sharp edges, or very close angles, where you need just one sharp edge...
You can define an edge as "sharp", when you select it, and then press Strg+E and choose "sharp edge"
This needs a bit more work, but it's better for meshes with many different angles and you need many sharp edges, or very close angles, where you need just one sharp edge...
You can define an edge as "sharp", when you select it, and then press Strg+E and choose "sharp edge"
Thx for advices. Armchairs has bump, but maybe a too low exponent. And La Joconde's frame is 3D, but for some reasons it doesn't look like. Maybe she's too far from the camera.
The blurry mirror is due to a too low IOR. I tried the max IOR and exponent possible in blendigo, 100 for IOR and 100 000 for exponent. I searched this forum and found out that I had to set IOR to 100 000.
The blurry mirror is due to a too low IOR. I tried the max IOR and exponent possible in blendigo, 100 for IOR and 100 000 for exponent. I searched this forum and found out that I had to set IOR to 100 000.
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looks cool, but the chairs and the floor scream Victorian but the trim and panelling on the walls and the rest of the furniture look too... conventional? i think some nice bevelled panels and corner and ceiling trim would look good, with a darker wood texture. and a really fancy chandelier. thats just my take on it. looks good though!
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