First post, first wip

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DaveC
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Post by DaveC » Sun Mar 18, 2007 2:09 am

CTZn wrote:If you want smooth surfaces to have one hard edge in common, you have to separate the object where the hard edge will be. That will cut normals and make edge appear hard while the rest of the surface will be smooth.

Or use *.obj support...
OR!!! Try blender's great new edgesplit modifier! You are able to set an entire object to smooth and add an edgesplit modifer. It automatically does the splitting creating hard edges depending on the angles. Try it. You won't look back :wink:
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Kram1032
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Post by Kram1032 » Sun Mar 18, 2007 2:25 am

You also can define edges as "sharp" and use this information as Edgesplited Edges.
This needs a bit more work, but it's better for meshes with many different angles and you need many sharp edges, or very close angles, where you need just one sharp edge...

You can define an edge as "sharp", when you select it, and then press Strg+E and choose "sharp edge" ;)

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eman7613
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Post by eman7613 » Sun Mar 18, 2007 12:02 pm

the chairs could use a nice strong leathery bumpmap, the monalisas' frame looks 2D (a good bumpmap can fix that if it is 2d though). Lastly, the tiled ground dosent match the rest of the room!

like it so far.
Yes i know, my spelling sucks

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CTZn
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Post by CTZn » Sun Mar 18, 2007 1:59 pm

I used CtZn's trick (R) :P
:mrgreen: Yes, and now don't forget about royalties ! :P

btw the lighting looks good to me, but the mirror is blurry, I'm not sure its dof...

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Stur
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Post by Stur » Sun Mar 18, 2007 10:00 pm

Thx for advices. Armchairs has bump, but maybe a too low exponent. And La Joconde's frame is 3D, but for some reasons it doesn't look like. Maybe she's too far from the camera.

The blurry mirror is due to a too low IOR. I tried the max IOR and exponent possible in blendigo, 100 for IOR and 100 000 for exponent. I searched this forum and found out that I had to set IOR to 100 000.
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Kram1032
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Post by Kram1032 » Sun Mar 18, 2007 10:43 pm

Mirrors can be either high IOR -> perfect
or Exponent -> perfect

IOr sets the brightness and Exponent sets the blurryness

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CTZn
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Post by CTZn » Mon Mar 19, 2007 7:19 am

Thx for the info Kram, I've not been much into mirrors yet !

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Kram1032
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Post by Kram1032 » Mon Mar 19, 2007 7:22 am

np^^

StompinTom
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Post by StompinTom » Mon Mar 19, 2007 10:04 am

looks cool, but the chairs and the floor scream Victorian but the trim and panelling on the walls and the rest of the furniture look too... conventional? i think some nice bevelled panels and corner and ceiling trim would look good, with a darker wood texture. and a really fancy chandelier. thats just my take on it. looks good though!

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Stur
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Post by Stur » Mon Mar 19, 2007 12:31 pm

Thx for your advices StompinTom.
Indeed you're right. I started this picture with no idea of where I would go, and most of my items don't fit together.
I'll look for references before going on.

Thx :)

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