arc en ciel rendering thread

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arc en ciel
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arc en ciel rendering thread

Post by arc en ciel » Wed Jun 28, 2017 3:12 pm

Hi guys,
still working on my last entry for may's competition.
As there is a lot of worries with the topology...
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I decided to redo it completely in C4d only. it's a little challenging for me, because I'm pretty new with this software, but I learn a lot. Thank you to all the Glare's team to create contests that motivate

I wanted to make a light topology perfectly suited to the subdivision proposed by Indigo
here some screenshoots with wired and preview with sudivision x5, the final shape like rounded corner are done by Indigo.
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I used a lot of instances, even for the tire I have done again and which retains all the editing functions in the final version
1 segment
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add a symetry
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30 instances radially cloned
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and some images all done with GPU mode, rays are done using motionBlur

Thank you for reading
Attachments
77d8.jpg
77d3.jpg
toit10.jpg

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arc en ciel
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Re: arc en ciel rendering thread

Post by arc en ciel » Thu Jun 29, 2017 2:19 pm

Hello,
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As there was a defect near the grid, I integrated it into the main form with the side of the vehicle.
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here is the result
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As this model must support a subdivision and smoothing of 5 by Indigo engine, the modifications must be done with caution, sometimes to within 1 point, the subdivision can give an explosive result, look at this, the difference is the welding of one point only.
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- -
have a nice day
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coteintegreYes_glassArrok.jpg

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kscore
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Re: arc en ciel rendering thread

Post by kscore » Fri Jun 30, 2017 12:06 am

Nice to see that you use Cinema4D and do all the modelling by yourself :D Does this car exist in real life or is this design done by yourself ?

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zeitmeister
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Re: arc en ciel rendering thread

Post by zeitmeister » Fri Jun 30, 2017 2:29 am

Can't wait to see him crawling some dunes or jumping dirt roads!


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fourzeronine
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Re: arc en ciel rendering thread

Post by fourzeronine » Sat Jul 01, 2017 1:53 pm

subdivisions of 5 is really high. Maybe increase the amount of loops at bevels and set sub and smooth to 3?

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