into the wild

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arc en ciel
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into the wild

Post by arc en ciel » Tue Jun 21, 2016 11:00 pm

yo,
I use 3 scatters, finally I got the tips for use them with .igs from C4D :D
and clouds by ISL
Image
Image

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snorky
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Re: into the wild

Post by snorky » Wed Jun 22, 2016 2:21 am

:D well done

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contegufo
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Re: into the wild

Post by contegufo » Wed Jun 22, 2016 3:48 am

Hi

Beautiful composition, congratulations.
If it's no secret why not post some steps of how you get to that result; Cinema4D uses it?
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Oscar J
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Re: into the wild

Post by Oscar J » Wed Jun 22, 2016 3:50 am

Those are some funky shaped clouds. :)

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arc en ciel
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Re: into the wild

Post by arc en ciel » Fri Jun 24, 2016 4:52 am

yo,
thank's all !

Oscar J :
the clouds were settled quickly without checking !

contegufo :
I use scatter function http://www.indigorenderer.com/indigo-te ... on/scatter
but it's not implemented in C4D , so it's necessary to edit the .igs file generated by C4D and include manually the code.
have a look here for more information : http://www.indigorenderer.com/forum/vie ... 17&t=13175

a new one using rocks for primitives, 5 differents "scatted areas" with differents params
cloud still cubic :oops:
actually I'm not completely happy with this image
Image

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Jay-ko
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Re: into the wild

Post by Jay-ko » Fri Jun 24, 2016 7:02 pm

Fun!

I understand that you have scattered the rocks on the ground surface.
But could you explain if the "ivy" come from a scater on the rock, dirrectly with Indigo's xml, or if that ivy come from the rocks models.
(a "rock igmesh" composed by a rock+some ivy).

Because the result on the foreground is nice!
errare humanum est

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arc en ciel
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Re: into the wild

Post by arc en ciel » Sat Jun 25, 2016 12:30 am

salut,
it's a "rock igmesh" composed by a rock+some ivy.

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arc en ciel
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Re: into the wild

Post by arc en ciel » Wed Jun 29, 2016 1:11 am

around 180 spp, 106 ksps ( i7 2.4 ghz), something like 5.5 GO in ram with a pic to ~7 GO during construction file's process. without cloud for now 'cause they kill the speed... still working on :D
Attachments
T10.jpg

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Oscar J
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Re: into the wild

Post by Oscar J » Wed Jun 29, 2016 4:49 am

Nice, but I'd say it's all way too colourful to be realistic.

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arc en ciel
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Re: into the wild

Post by arc en ciel » Thu Jun 30, 2016 1:54 am

yes OscarJ you're right, but sometimes, Bauxite can produce colored landscape Image

Here a little pigs file including 2 scatter's objets, unpack it and have a look in igs file for code.
Target material is not recorded, so it ask to be adjusted in UI if necessary
3 mats are defined : mat1, mat2 and mat3, they can be assign in target individually.
scatter take mesh in proto, not model2.

a new shoot, here I put some particles done with realflow inside c4d, but they come completely black (simple specular like water mat, I don't understand , probably a mesh orientation normal or something like that) :mrgreen:


happy rendering
Attachments
T11.jpg
scatterExample.pigs
(37.82 KiB) Downloaded 102 times

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contegufo
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Re: into the wild

Post by contegufo » Thu Jun 30, 2016 3:56 am

Beautiful image of an absolute realism!!!!!!!!!!!!!!!!!!!!!!!
You have a very powerful computer?
:shock:
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6



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arc en ciel
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Re: into the wild

Post by arc en ciel » Thu Jun 30, 2016 4:47 am

the first picture is not a computerized image

I run a cray 1 :lol:
Output from the Cray-1 was stored on magnetic tapes, each of which weighed about 6.4 kilograms (14 pounds) and held about 5 billion bytes of data (5 gigabytes).
Image

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arc en ciel
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Re: into the wild

Post by arc en ciel » Sat Jul 02, 2016 12:32 pm

pic at 16 GO during construction process file
more than 10 millions dynamics objects, two thousands milliards triangles
31 scatter's objects
done with i7 4700M 2.4 ghz, 24 go ram
Attachments
TDecoupeUsineavecTerre_43m_175spp_120ksps_biDir.jpg

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arc en ciel
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Re: into the wild

Post by arc en ciel » Sat Jul 23, 2016 3:40 am

more images with this scene. It's a path include system's file assembled, with 1scatter with 1 or 2 objects per external file.
...
tonemapped by ektachrome 64
Attachments
TDecoupeUsineCameraBase_52m_3182spp_1804ksps_biDir_ADImg.jpg
TDecoupeUsineCameraBase_30m_1856spp_1833ksps_biDir_ADImg.jpg
TDecoupeUsineCameraBase_36m_2394spp_1940ksps_biDir_ADImg.jpg
Last edited by arc en ciel on Mon Jul 25, 2016 2:32 am, edited 1 time in total.

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contegufo
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Re: into the wild

Post by contegufo » Sat Jul 23, 2016 4:33 am

These scenes in OpenGL preview appear as simple boxes?
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