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Re: Landscapes

Posted: Wed Aug 01, 2018 12:22 am
by OnoSendai
Very cool. Interesting sky colour.

Re: Landscapes

Posted: Fri Aug 10, 2018 9:22 am
by yonosoy
Hi Ono, thanks!!

4K Panavision.
The diffuse map is not enough for this resolution.

The 21K maps from this page of Ricard Andersson.
He has 42K maps and is possible to obtained it.
https://richardandersson.net/?p=331

Re: Landscapes

Posted: Tue Aug 14, 2018 12:04 am
by yonosoy
4K panavision.
2h 45m.
WIP with custom atmospheres.

Re: Landscapes

Posted: Wed Aug 29, 2018 10:30 am
by Zom-B
I just found this paper, maybe interesting for your awesome work:
https://tampub.uta.fi/bitstream/handle/ ... sequence=1

Re: Landscapes

Posted: Sat Sep 29, 2018 11:28 pm
by yonosoy
Thanks Zom-B, you are a jewel. I take a look at the paper soon.

Situation 01.

Re: Landscapes

Posted: Tue Oct 02, 2018 1:07 am
by OnoSendai
Beautiful as always!

Re: Landscapes

Posted: Tue Oct 02, 2018 10:46 am
by yonosoy
Thank you Ono.

Situation 03.

Re: Landscapes

Posted: Thu Oct 04, 2018 10:03 pm
by Benjamin
Is it dawn in the mountains or some kind of optical effect? Can't figure out

Re: Landscapes

Posted: Fri Oct 05, 2018 7:55 am
by yonosoy
Hi Benjamin :).

I understand the reading difficulties.
It is a patch of 2 X 2 km of a "ravines", mixed with about 150K patches of grass.
Just playing with a planetary cloud layer that projects shadows from clouds that are out of image.
The view is practically zenithal. The sun zenith is about 65º.

Thanks for your interest :).

P.D. : probably an excess of structure applied in the postpro...

Re: Landscapes

Posted: Sun Oct 07, 2018 12:30 am
by Benjamin
Thanks for the reply, gl in your work :)

Re: Landscapes

Posted: Fri Oct 26, 2018 1:19 am
by yonosoy
Situation 04.

10 X 10 km.
Playing with houdini maps obtained from the terrain without albedo textures; subdivision and displacement.
. Heightmap
. Bedrockmap
. Debrismap
. Sedimentmap

Still v3.8. Waiting for a window in v4 (atmosphere seems that don´t work right actually, the samplecount decrease constantly).

Re: Landscapes

Posted: Fri Oct 26, 2018 11:09 am
by Zom-B
yonosoy wrote:
Fri Oct 26, 2018 1:19 am
Still v3.8. Waiting for a window in v4 (atmosphere seems that don´t work right actually, the samplecount decrease constantly).
Can you maybe provide a super simply scene that shows this issue as pigs?

Re: Landscapes

Posted: Tue Oct 30, 2018 9:40 pm
by Zom-B
hey yonosoy,

I found this keynote about planet ecosystem generation in the Star Citizen game:
https://www.youtube.com/watch?v=JNj986LBYD4

Maybe interesting for you (and others) :)

Re: Landscapes

Posted: Mon Nov 12, 2018 5:15 am
by yonosoy
(and others)

This summer I will try to post a tutorial of the workflow. Then maybe other users start with this topic...

Zom-B, I want to send you a wetransfer link with this scene. Thanks for take care about the issue (pretty sure that the problem is with atmosphere material). Please PM me with an email direction. Thank you! (Share the scene with OnoSendai later, please).

Situacion 05.

HD panavision.
10 X 10 km.
Subdivision and displacement.
2 hours rendering.

Re: Landscapes

Posted: Fri Dec 14, 2018 8:58 am
by yonosoy
Starting with Earth simulations again.