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Posted: Thu Mar 28, 2019 5:12 am
Posted: Wed Apr 10, 2019 1:33 am
Yes. MLT bidirectional. SS10.
Posted: Wed Apr 10, 2019 11:26 am
For this one I take two dirty raw. One for a standard setup for atmosphere, and one with captured simulation. Then the two images are composed with some LUT and so...
Interesting experiment, but twice the price in terms of time.
Intensily denoised (just a quick test). 10 hours both.
Posted: Thu Apr 11, 2019 12:02 am
Are you getting some green tinting there? Is this normal?
I'm finding out it's quite difficult to get atmosphere renderings without some greenish tint along...
Great works otherwise.
Posted: Tue Apr 16, 2019 8:49 am
Only when I use mie cumulus there is a green and a violet tint (strong).
When I work only with atmosphere, it just goes right. A little hard point of convergence since the inclusion of ozone in the material in the 3.8 serie of Indigo, but much more realistic.
If you need anything that I could give, just tell it!
Posted: Sat May 04, 2019 3:14 am
Complexity with 8 spheres.
Bidir MLT, 27200 samples/pixel, 27 hours, HD panavision (inspected format).
Resized to 800 pixels of width.
Posted: Mon May 06, 2019 7:56 pm
Posted: Tue May 07, 2019 2:57 pm
69 hours, 60400 s/p. Downsized to 50%.
The first indigo eclipse. Not the last...
Posted: Wed May 08, 2019 8:02 am
What I love about that apart from the beautiful image:
The fact that you invent scenarios that, despite using state of the art technology, feel as tedious as did 3D feel during its beginnings (commercially) in the early '80s.
So hardware developers invent technologies that are like 100 or 1000 times faster than 30 years ago, and software developers like Glare make it possible to use advanced rendering technologies at HOME that were unthinkable to use even on workstations back in the day.
And then comes yonosoy and he is like "well, f**k it, I am gonna KILL those machines (and in the end, they will produce art for me!"
I started 3D in the 90s on an Amiga with C4D, and complex scenes were not an easy task with mere MB of RAM and whatnot. Scenes I did back then are no big deal right now, the quality and size of the image are not even comparable. The complexity of the technology skyrocketed.
And yet, the complexity of your scenes matches more or less exactly the progress of the technology, ultimately negating it. Taking 3D rendering back to the roots!
Posted: Mon May 13, 2019 10:24 pm
It´s only to materialize the concept, a startpoint to make things happen.
Another far impression of what this should be.
Downnsized 50 %, 11 hours.
Still working with v3.8, atmosphere in v4 is a no go (please take a look for the next release, thanks).
Posted: Tue May 14, 2019 4:10 am
Posted: Sat May 18, 2019 4:06 am
I browse the forum, find something really great, great enough to comment, and... It's you again! The first awesome thing I saw on this forum was an apartment you had made.
Posted: Mon May 20, 2019 11:12 pm
Thank you Ono.
Hey Jastreb, hi again. Thank you for your comments!
First extra atmospheric bidir MLT.
Posted: Tue May 21, 2019 3:05 am
wow, cool, are those modelled clouds?
Posted: Tue May 21, 2019 9:07 pm
yonosoy wrote: ↑
Sun Mar 24, 2019 8:38 pm
Not sure, ... this puzzle. The noise is present, sorry. Maybe enough with metropolis path tracing (this is the modality of the test).
8 hours, denoised and resized.
wow, great pic. I love it