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The king's scepter Indigo

Posted: Tue May 31, 2016 9:47 pm
by contegufo
Hi

The king's scepter Indigo!

Re: The king's scepter Indigo

Posted: Tue May 31, 2016 11:09 pm
by Zalevskiy
wow like it, balanced coverage, and sharpness

c4d scene file please :D (if it is not a secret)

Re: The king's scepter Indigo

Posted: Tue May 31, 2016 11:49 pm
by contegufo
I have an error message
"The extension c4d is not allowed"

I put the file .igs

Re: The king's scepter Indigo

Posted: Wed Jun 01, 2016 12:31 am
by pixie
contegufo wrote:I have an error message
"The extension c4d is not allowed"

I put the file .igs
it's a matter of compressing those into a zip. the igs file most surely won't have any mesh in itself. When exporting a scene save as "pigs", this way it will export textures, meshes, whatever it needs.

Re: The king's scepter Indigo

Posted: Wed Jun 01, 2016 3:27 am
by contegufo
Hi

VoilĂ  the file zip.
Increasing from 1 to 10 the value of "precedence" is obtained a greater contrast!

Re: The king's scepter Indigo

Posted: Wed Jun 01, 2016 6:18 am
by pixie
contegufo wrote:Hi

VoilĂ  the file zip.
Increasing from 1 to 10 the value of "precedence" is obtained a greater contrast!
There's no reason that precedence has any impact in contrast. Precedence is used when different mediums are used (liquid/solid), not anything else.

Re: The king's scepter Indigo

Posted: Wed Jun 01, 2016 8:33 pm
by contegufo
Hi

The two glass elements have "precedence" = 10, while in the first immgine = 1. As you can see there is no difference. Perhaps the environment is considered medium equal to the air?
Other explanations?

Re: The king's scepter Indigo

Posted: Wed Jun 01, 2016 9:14 pm
by pixie
contegufo wrote:Hi

The two glass elements have "precedence" = 10, while in the first immgine = 1. As you can see there is no difference. Perhaps the environment is considered medium equal to the air?
Other explanations?
Indeed, when you set "precedence = 1" you're making it like air, and got those two as if they were the same medium.