Interior Rendering Too Fuzzy

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kcho
Posts: 9
Joined: Sat Feb 20, 2016 11:27 am

Re: Interior Rendering Too Fuzzy

Post by kcho » Tue Feb 23, 2016 9:42 am

Ok, I figured it out by reversing the face.

This would be my last question for today, what's the difference between BiDir with MLT and BiDir with Path Tracing?

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Oscar J
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Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: Interior Rendering Too Fuzzy

Post by Oscar J » Tue Feb 23, 2016 9:55 am

BiDir + MLT is an extension of BiDir Pathtracing that is able to render more complex light simulations, although it will be slower for simpler renders.

http://www.indigorenderer.com/documenta ... mode-guide

http://www.indigorenderer.com/documenta ... escription

kcho
Posts: 9
Joined: Sat Feb 20, 2016 11:27 am

Re: Interior Rendering Too Fuzzy

Post by kcho » Tue Feb 23, 2016 10:18 am

Thanks, Oscar.
I really appreciated your advice and help.
I've been trying to figure it out still now, but I got to know more of the indigo renderings today.

Thanks a lot again.

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CTZn
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Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Interior Rendering Too Fuzzy

Post by CTZn » Fri Mar 25, 2016 9:19 am

I'd just draw another plane in the other direction and delete the first one. Woops not a SU user either, sorry.

Make sure that there are no light leaks while using portals, or you may end with a seemingly black render. One portal should boost your render times here.
obsolete asset

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