Ok, I figured it out by reversing the face.
This would be my last question for today, what's the difference between BiDir with MLT and BiDir with Path Tracing?
Interior Rendering Too Fuzzy
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Interior Rendering Too Fuzzy
BiDir + MLT is an extension of BiDir Pathtracing that is able to render more complex light simulations, although it will be slower for simpler renders.
http://www.indigorenderer.com/documenta ... mode-guide
http://www.indigorenderer.com/documenta ... escription
http://www.indigorenderer.com/documenta ... mode-guide
http://www.indigorenderer.com/documenta ... escription
Re: Interior Rendering Too Fuzzy
Thanks, Oscar.
I really appreciated your advice and help.
I've been trying to figure it out still now, but I got to know more of the indigo renderings today.
Thanks a lot again.
I really appreciated your advice and help.
I've been trying to figure it out still now, but I got to know more of the indigo renderings today.
Thanks a lot again.
Re: Interior Rendering Too Fuzzy
I'd just draw another plane in the other direction and delete the first one. Woops not a SU user either, sorry.
Make sure that there are no light leaks while using portals, or you may end with a seemingly black render. One portal should boost your render times here.
Make sure that there are no light leaks while using portals, or you may end with a seemingly black render. One portal should boost your render times here.
obsolete asset
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