Sculptures Whitaker Studio

Get feedback from others on your works in progress
Yiqin
Posts: 26
Joined: Sun Nov 10, 2013 6:08 pm

Re: Affinity Photo

Post by Yiqin » Sun Jan 07, 2018 7:09 am

Thanks Juju, I took a quick look at the website and Affinity Photo looks promising and at that price is worth checking out in the near future. After initial group composition nearly all my layout & spacing work is done in AutoCAD LT, the lack of dxf/dwg on the Affinity designer is a deal killer for me, as I go back and forth between Autocad LT and Sketchup a bit for layouts.

My workflow generally works as follows:

-Site research usually client notes, photos, & google earth (rarely visit sites first hand, but google earth's latest 3d mode can be very telling about what i'm dealing with at a site)
-Case by case may model some site context where photos aren't available or usable
-Initial group composition in sketchup often artist directed (I've pre modeled nearly all of the artists sculptures have them ready to import as components)
-Case by case may animate sculptures with keyframe animation plugin (still can't render these out with indigo, keyframe plugin does create scene per frame using layers but skindigo exporter still doesn't seem to care for it... :( someday perhaps)
-Take plan view dxf export to autocad to verify spacing requirements, refine spacing & prelayout prep
-Take spacing back to sketchup, verify with artist for artist directed compositions
-Setup for render, match photo lighting, match photo camera lens and angle as much as possible, cleanup textures (remove duplicates convert to indigo specific textures)
-Render with indigo, main with alpha, shadows, and separate lighting render if needed
-Prep photo photoshop/perhaps Affinity Photo (often have found it beneficial to blur out photo background/fake bokeh also clean up photos, I've on occasion had to use google street view captures..)
-Composite with Photoshop/perhaps Affinity Photo
-Workup installation layout for client in autocad
-Package up for approval by studio owners & client in acrobat (Renders, layouts, etc.)

Thanks again for input, I'm always looking to improve quality of renders and workflow

Yiqin
Posts: 26
Joined: Sun Nov 10, 2013 6:08 pm

Re: Sculptures Whitaker Studio

Post by Yiqin » Sat Jun 08, 2019 10:34 am

I've attached a few of my favorite images from recent projects. All of these we done with site mockup in sketchup, only regret is the plants are all pretty low quality, at some point I need to start creating external proxies from my xfrog library...

As always any advice or suggestions are welcome
Attachments
Night3.jpg
A rework of a gallery display that was then modified for marketing use
NIght2.jpg
A rework of a gallery display that was then modified for marketing use
Night1.jpg
A rework of a gallery display that was then modified for marketing use
Concept DST.jpg
Simple concept for a client in Colorado, variation of this with a different sculpture design was installed last month

Yiqin
Posts: 26
Joined: Sun Nov 10, 2013 6:08 pm

Re: Sculptures Whitaker Studio

Post by Yiqin » Sat Jun 08, 2019 10:57 am

Couple weeks ago I was able to start reworking my materials, a few problems I've always had are texture mapping and how easy it is to get lost with many layers of blend mat. Any advice is appreciated here is where I am at:

Existing model library:
Texture tests previous.jpg
This is where most of the studio model files are at present
Planned improvements:
Texture tests.jpg
This is where I am at. I have pretty much overhauled all of the mats.
I recently acquired a WrapR license and have an indie license set for substance (haven't learned either toolset yet). I plan on properly uv mapping and texturing the models, time being the issue. for the moment I use sketchUV tools, and vray's uv toolset (I have vray licenses for both max and sketchup but I definitely prefer indigo for ease of use, speed, and imaging output....)

If anyone has advice on taking substance textures into sketchup & indigo that would be appreciated. Since most of their materials are geared for realtime PBR uses, and in my use of B2M, it seems some of the maps don't directly translate into indigo they way I think they should.

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