Get feedback from others on your works in progress
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Tato
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by Tato » Sun Feb 25, 2007 7:42 pm
so, after hard starting of 0.7t5 and some tweaking in Violent, for I thank Ono i changed the scene and this come out. C&C are welcome.
1 question: i didnt enabled bloom in blender exporter but in Violet yes. Is it same or is there some difference? 10x
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mzungu
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by mzungu » Wed Feb 28, 2007 6:26 am
Very cool look and idea! It would look really cool if the bulbs were vertical & the camera angle was lower. Perhaps put the bulbs into old-fashioned, simple fixtures with toilet-chain pull switches... <finding example pic...>
sorta like the one in the above shot... then the array fades into the distance-mist. Would be very matrix-ish!
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon
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SmartDen
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by SmartDen » Wed Feb 28, 2007 7:36 am
Nice. but the lamps are too mat, and the lamp caps too. Default material? why you don't use al.nk?
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Tato
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by Tato » Wed Feb 28, 2007 7:07 pm
ok. i think i am done with it.
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OnoSendai
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by OnoSendai » Wed Feb 28, 2007 7:21 pm
Very nice Tato.. do you have the .igi for the final render?
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Tato
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by Tato » Wed Feb 28, 2007 7:23 pm
yes. why?
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OnoSendai
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by OnoSendai » Wed Feb 28, 2007 7:27 pm
Can u zip it and send it to me pls?
Would make a nice test scene for bloom, glare etc..
my email is
nickamy AT paradise DOT net DOT nz
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tungee
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by tungee » Wed Feb 28, 2007 7:33 pm
Very nice tato!
but where does the aliasing come from(the bright areas)?
is it post sharpening?
Music has the right to children!
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Tato
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by Tato » Wed Feb 28, 2007 9:35 pm
i have F no idea where aliasing come from. no postprocessing.
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OnoSendai
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by OnoSendai » Wed Feb 28, 2007 10:18 pm
The aliasing is due to the non-linear tonemapping stage operating on the un-aliased image.
There are a couple of ways around it:
* bump up the supersample_factor in the inifile.txt
* add some camera bloom
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OnoSendai
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by OnoSendai » Thu Mar 01, 2007 5:26 pm
Thanks Tato!
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CTZn
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by CTZn » Thu Mar 01, 2007 7:23 pm
Thanks !
My tweak, electric !
This one hotter.
White Balance: x0.34868
y0.3496
Chromatic Aberration: 0.0006
Camera Bloom: w0.1608
r0.0336
Reinhard Tone Mapping: 6-1-8.39
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Tato
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by Tato » Thu Mar 01, 2007 7:55 pm
now the aliasing disapeared
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