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Re: Sroka8888 Rendering Thread

Posted: Fri Feb 14, 2014 8:23 am
by yonosoy
Hi Sroka.
It's the way the subdivision algo works!
The first half of subdivision are "globals" (X4,X4,X4,...). Then do the from view dependents (check the renderlog).
Probably it is necessary other kind of algo for this purposes.
At the moment the option is a large amount of polygons for the base and only 3 , 5 subdivisions (take an even option (then the last is view dependent).

Good luck !!

(this is an observation for pre-displaced terrains).

Re: Sroka8888 Rendering Thread

Posted: Fri Feb 14, 2014 10:24 am
by subpixel
Sroka8888 wrote:earlier i render grass scene and in this scene have 200mil poly and only 8gb ram "eat".
I now test import this terrain and render - 5mil poly - crash system ( eat all RAM, system stuck ) - what is a problem?
Not sure if that was the case, but I suspect there was only a fraction of unique triangles in grass scene. With instancing you can easily have 200+ million triangles with only handful of unique triangles, which are stored in memory.
Hope it makes sense.

Re: Sroka8888 Rendering Thread

Posted: Fri Feb 14, 2014 10:54 am
by Sroka8888
yonosoy: Thanks for advice :wink:
subpixel: Yes, yes you are right :wink: I forgot about it.

Re: Sroka8888 Rendering Thread

Posted: Sun Feb 23, 2014 12:04 pm
by Sroka8888
Some tests:

Re: Sroka8888 Rendering Thread

Posted: Mon Mar 03, 2014 8:29 pm
by Sroka8888
More tests:

Re: Sroka8888 Rendering Thread

Posted: Tue Mar 04, 2014 7:07 am
by Voytech
The detail in that last glass shot is seriously impressive!

Re: Sroka8888 Rendering Thread

Posted: Thu Mar 06, 2014 10:05 am
by Sroka8888
...
7min for render :)

Re: Sroka8888 Rendering Thread

Posted: Thu Mar 27, 2014 5:44 am
by Sroka8888
New:

Re: Sroka8888 Rendering Thread

Posted: Thu Mar 27, 2014 6:22 am
by Pibuz
Your bread is really cool! Is that modeled or displaced?

Re: Sroka8888 Rendering Thread

Posted: Fri Mar 28, 2014 6:00 am
by Sroka8888
Pibuz: Model - This is my first 3D scanning.

Re: Sroka8888 Rendering Thread

Posted: Fri Mar 28, 2014 6:34 am
by Oscar J
Cool!

Re: Sroka8888 Rendering Thread

Posted: Fri Mar 28, 2014 9:12 am
by Zom-B
Sroka8888 wrote:Pibuz: Model - This is my first 3D scanning.
Agisoft Photoscan??!
Your results look great, what "scanning hardware" did you used?

Re: Sroka8888 Rendering Thread

Posted: Fri Mar 28, 2014 7:59 pm
by Polinalkrimizei
What a great way to make food renderings - looks delicious!
Would also like to know more about the scanning process...
Inspiring thread btw!

Re: Sroka8888 Rendering Thread

Posted: Fri Mar 28, 2014 11:33 pm
by Sroka8888
Zom-B: Canon A590 + 123d catch + Meshmixer ( I try also VisualSFM with CMVS-PMVS + MeshLab)
Polinalkrimizei: All about scanning process - here: http://www.123dapp.com/howto/catch

Re: Sroka8888 Rendering Thread

Posted: Fri Mar 28, 2014 11:36 pm
by OnoSendai
That's pretty cool :)