Sroka8888 Rendering Thread

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yonosoy
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Re: Sroka8888 Rendering Thread

Post by yonosoy » Fri Feb 14, 2014 8:23 am

Hi Sroka.
It's the way the subdivision algo works!
The first half of subdivision are "globals" (X4,X4,X4,...). Then do the from view dependents (check the renderlog).
Probably it is necessary other kind of algo for this purposes.
At the moment the option is a large amount of polygons for the base and only 3 , 5 subdivisions (take an even option (then the last is view dependent).

Good luck !!

(this is an observation for pre-displaced terrains).
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."

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subpixel
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Re: Sroka8888 Rendering Thread

Post by subpixel » Fri Feb 14, 2014 10:24 am

Sroka8888 wrote:earlier i render grass scene and in this scene have 200mil poly and only 8gb ram "eat".
I now test import this terrain and render - 5mil poly - crash system ( eat all RAM, system stuck ) - what is a problem?
Not sure if that was the case, but I suspect there was only a fraction of unique triangles in grass scene. With instancing you can easily have 200+ million triangles with only handful of unique triangles, which are stored in memory.
Hope it makes sense.

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Feb 14, 2014 10:54 am

yonosoy: Thanks for advice :wink:
subpixel: Yes, yes you are right :wink: I forgot about it.
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sun Feb 23, 2014 12:04 pm

Some tests:
Attachments
Test_2-3h (0;00;00;00)2.jpg
Test_3-3h (0;00;00;00) (0;00;00;00).jpg
Indigo_loft4_2 (0;00;00;00).jpg
Metal_Coating+interference 0,01 - ad (0;00;00;00)1 (0;00;00;00).jpg
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Mar 03, 2014 8:29 pm

More tests:
Attachments
Iphone4_2 (0;00;00;00)r.jpg
Iphone4_9 (0;00;00;00)r.jpg
Iphone4_4 (0;00;00;00)r.jpg
Iphone4_6 (0;00;00;00)r.jpg
Iphone4_8 (0;00;00;00)r.jpg
Apple1r.jpg
Apple_2 (0;00;00;00)r.jpg
Glass_2 (0;00;00;00)r.jpg
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Voytech
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Re: Sroka8888 Rendering Thread

Post by Voytech » Tue Mar 04, 2014 7:07 am

The detail in that last glass shot is seriously impressive!

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Thu Mar 06, 2014 10:05 am

...
7min for render :)
Attachments
Studio_Food_9 (0;00;00;00).jpg
Studio_Food_10 (0;00;00;00).jpg
Studio_Food_11 (0;00;00;00).jpg
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Thu Mar 27, 2014 5:44 am

New:
Attachments
FOOD_2_good (0;00;00;00).jpg
FOOD_3 (0;00;00;00).jpg
FOOD_4 (0;00;00;00).jpg
FOOD_8 (0;00;00;00).jpg
FOOD_13 (0;00;00;00)_1.jpg
FOOD_27 (0;00;00;00).jpg
FOOD_29 (0;00;00;00).jpg
FOOD_34 (0;00;00;00).jpg
FOOD_32 (0;00;00;00).jpg
FOOD_33 (0;00;00;00).jpg
Mateusz Sroka
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Pibuz
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Re: Sroka8888 Rendering Thread

Post by Pibuz » Thu Mar 27, 2014 6:22 am

Your bread is really cool! Is that modeled or displaced?

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Mar 28, 2014 6:00 am

Pibuz: Model - This is my first 3D scanning.
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Studio_Food_3.jpg
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Oscar J
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Fri Mar 28, 2014 6:34 am

Cool!

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Zom-B
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Re: Sroka8888 Rendering Thread

Post by Zom-B » Fri Mar 28, 2014 9:12 am

Sroka8888 wrote:Pibuz: Model - This is my first 3D scanning.
Agisoft Photoscan??!
Your results look great, what "scanning hardware" did you used?
polygonmanufaktur.de

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Polinalkrimizei
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Re: Sroka8888 Rendering Thread

Post by Polinalkrimizei » Fri Mar 28, 2014 7:59 pm

What a great way to make food renderings - looks delicious!
Would also like to know more about the scanning process...
Inspiring thread btw!

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Mar 28, 2014 11:33 pm

Zom-B: Canon A590 + 123d catch + Meshmixer ( I try also VisualSFM with CMVS-PMVS + MeshLab)
Polinalkrimizei: All about scanning process - here: http://www.123dapp.com/howto/catch
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OnoSendai
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Re: Sroka8888 Rendering Thread

Post by OnoSendai » Fri Mar 28, 2014 11:36 pm

That's pretty cool :)

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