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Re: Sroka8888 Rendering Thread
Posted: Sun Mar 03, 2019 3:41 am
by kscore
Wow, that looks really nice! That animation could be longer
Re: Sroka8888 Rendering Thread
Posted: Sat Mar 09, 2019 3:05 am
by Sroka8888
Re: Sroka8888 Rendering Thread
Posted: Sat Mar 09, 2019 8:08 am
by pixie
Amazing!
Re: Sroka8888 Rendering Thread
Posted: Sat Mar 09, 2019 9:08 am
by Polinalkrimizei
Sroka8888, you really nailed it!!!!
Re: Sroka8888 Rendering Thread
Posted: Mon Mar 11, 2019 5:23 am
by Oscar J
Middle one is amazing, would love to see that without watermarks.
Re: Sroka8888 Rendering Thread
Posted: Mon Mar 11, 2019 8:13 am
by Sroka8888
Wait some time , and i will render in 2880x HDR Skin without watermarks in home, i have shading problem with eye so this need to be fix before start render.
Re: Sroka8888 Rendering Thread
Posted: Thu Mar 14, 2019 3:33 pm
by Legos2112
i have a blast reading this thread you're an amazing artist congratulations !!!!
Re: Sroka8888 Rendering Thread
Posted: Mon Mar 01, 2021 9:53 am
by Sroka8888
Indigo GPU OpenCL Subsurface Scattering - Fast SSS
henyey greenstein phase function
forward scattering G= 0.9
backward scattering G= -0.9
Absorption Color RGB
Intel Open Image Denoise (normal,albedo)
.exr dwab compression
2080ti 60 sec + 2sec denoise 1920x
Re: Sroka8888 Rendering Thread
Posted: Tue Mar 02, 2021 9:27 am
by Sroka8888
henyey greenstein phase function
backward scattering G= -0.7
GPU
Absorption Color RGB
Scattering +/- 0-5-45
Re: Sroka8888 Rendering Thread
Posted: Tue Mar 02, 2021 9:33 am
by Sroka8888
4k 3800x
Scattering 5-150 value
GPU
26 rays depth
HDR dwab - Natron 256 dwab exr 32bit
Re: Sroka8888 Rendering Thread
Posted: Tue Mar 02, 2021 10:32 am
by lycium
Crazy awesome tests!!
Re: Sroka8888 Rendering Thread
Posted: Wed Mar 03, 2021 8:53 am
by Sroka8888
Re: Sroka8888 Rendering Thread
Posted: Wed Mar 03, 2021 10:04 am
by Sroka8888
Re: Sroka8888 Rendering Thread
Posted: Tue Apr 13, 2021 8:56 am
by Sroka8888
wip:
Alexa 65mm
54.12 mm × 25.59 mm
Test lenses:
Leitz Thalia 70mm , 180mm
T2.6 , T3.6
Bokeh image from lenses library for different Tstop and Focal length
Obstacle Map : real reference from distortion chart library 70mm T2.6 180 mm T3.6
Chromatic chromatic aberration color,distortion from sharpen chart
Light HDR 4K dwab exr = 5mb
Head DigitalEmily2 - use dwab compress color ,and displacement in 4K resolution = 11838Kb all maps
Head subdiv view dependent 2pix - optimization
max 3
sub 2
Simple phong material
Color gamma 1.0 linear
Disp - 0.005 scale
Roughness 0.6
Eye - blend material lens (specular) + white eye material
blend mix - simple V gradient
white eye material blend with null material to cut white texture in lens material so you have 100% transparent lens
Render Alexa 6.5K 6560×3102 'Open Gate' resample to 4K 3840x in Nuke
Render GPU , small denoise only small grain so no lose quality in texture , Alexa 65mm film noise from references chart.
Re: Sroka8888 Rendering Thread
Posted: Wed Apr 21, 2021 8:37 am
by Sroka8888
3840x
BPT
Fast SSS
DWAB EXR
Nuke optical (lens, distortion , distortion chromatic aberration, softness, camera noise )
Resolve Grade LUTs
HDR + 3 Lights Area
DigitalEmily2