Sroka8888 Rendering Thread

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Headroom
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Re: Sroka8888 Rendering Thread

Post by Headroom » Sat Nov 30, 2013 2:50 pm

Beautiful renders...BUT...the grain direction on the edges of the bent-laminate furniture makes it a dead giveaway that these are renderings and not photographs.

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Thu Dec 05, 2013 7:51 am

OnoSendai: Thanks, no i don't use double-sided-thin :(
Headroom: Thanks, Thanks for the advice :wink:
Simple tests:
(Audi A8 and grass)
Attachments
A8_1 (0;00;00;00).jpg
A8_2 (0;00;00;00).jpg
A8_4 (0;00;00;00).jpg
Grass_001 (0;00;00;00).jpg
Grass_002.jpg
Grass_004 (0;00;00;00).jpg
Grass_005 (0;00;00;00).jpg
Grass_006 (0;00;00;00).jpg
Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by OnoSendai » Thu Dec 05, 2013 12:25 pm

Sroka8888 wrote:OnoSendai: Thanks, no i don't use double-sided-thin :(
You should try it, double sided thin was designed for things like flower materials.
If you send me the scene with the flower I can try making a material.

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pixie
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Re: Sroka8888 Rendering Thread

Post by pixie » Thu Dec 05, 2013 9:39 pm

Sroka8888 wrote:OnoSendai: Thanks, no i don't use double-sided-thin :(
Headroom: Thanks, Thanks for the advice :wink:
Simple tests:
(Audi A8 and grass)
Love your grass! :))

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Dec 06, 2013 5:14 am

OnoSendai: I forgot use double-sided-thin, but i use it on grass and new tulip.
pixie: Thanks.

Grass and tulip:
(double-sided-thin)
Transmittance: 1.0
r_f: 0,4 - tulip and 0,8 - grass
Attachments
DS_1.jpg
7 (0;00;00;00).jpg
6 (0;00;00;00).jpg
1 (0;00;00;00).jpg
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist

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CTZn
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Re: Sroka8888 Rendering Thread

Post by CTZn » Fri Dec 06, 2013 6:01 am

The grasses are nicely composed, congrats for the whole work.
obsolete asset

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Wed Dec 11, 2013 10:59 am

CTZn: Thanks.

Simple Test:
(grass+mushroom)
Attachments
xhw5.jpg
Mateusz Sroka
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zeitmeister
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Re: Sroka8888 Rendering Thread

Post by zeitmeister » Sat Dec 14, 2013 9:08 pm

Cool!
Cheers, David



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lape
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Re: Sroka8888 Rendering Thread

Post by lape » Sat Dec 14, 2013 11:07 pm

your grass looks great!
24 hours isn't enough
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Re: Sroka8888 Rendering Thread

Post by Mongoose » Wed Dec 18, 2013 7:18 pm

omg, i mean.. i am stunned man, really your work is awsome, as most of the people's work here, i am frustrated that i am never gonna get to this kind of rendering level.. i just dont understand things enough... i waste money and time trying to figure it out...
i hope you do great things and good luck with your work
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Dec 20, 2013 1:03 pm

zeitmeister, lape, Mongoose: Really Thanks :wink:

Next tests:
Attachments
1 (0;00;00;00).jpg
Indigo_Mud_3_rock_2 (0;00;00;00)crop.jpg
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist

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Re: Sroka8888 Rendering Thread

Post by tar_gniK » Sat Dec 21, 2013 3:30 am

Is the grass modelled manually or is it from a pack, and how did you scatter it?

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sun Dec 22, 2013 2:11 am

tar_gniK: 50% - manual modelled, 50% - from pack (igrass...)
manual scatter - advanced painter (I wait for indigo proxy :wink:)

bonus:
Attachments
1 (0;00;00;00).jpg
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sun Jan 12, 2014 5:10 am

Some Tests:
Attachments
Rzeźba_03 (0;00;00;00).jpg
Rzeźba_02 (0;00;00;00).jpg
Rzeźba_03 (0;00;00;00).jpg
Rzeźba_05 (0;00;00;00).jpg
Rzeźba_06 (0;00;00;00).jpg
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist

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pixie
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Re: Sroka8888 Rendering Thread

Post by pixie » Sun Jan 12, 2014 5:56 am

Sroka8888 wrote:Some Tests:
Love the last one! :) But top notch they all are! :)

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