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Re: Sroka8888 Rendering Thread

Posted: Fri Nov 18, 2016 5:23 am
by Sroka8888
I go to Cinema4D :D

Substance Painter shader object

Base Color - 2.2
Specular - 2.2
Roughness 1.0
NormalMap OpenGL 2.2
IOR - 0.45

8K Maps

First time put map to FresnelScale IOR map from substance with 0.45 gamma - flat , non contrast but don't have black areas.

GPU
RENDERS
2000x
5-7min with dof sorry :D 3min :D not that resolution

Re: Sroka8888 Rendering Thread

Posted: Fri Nov 18, 2016 5:27 am
by Oscar J
Finally some high res renders. :) Cool shading!

Maxime Roz' HDRI's?

Re: Sroka8888 Rendering Thread

Posted: Fri Nov 18, 2016 5:37 am
by Sroka8888

Re: Sroka8888 Rendering Thread

Posted: Fri Nov 18, 2016 6:51 am
by Sroka8888
...
Reinhard

Re: Sroka8888 Rendering Thread

Posted: Fri Nov 18, 2016 6:55 am
by OriginalplanĀ®
Really nice @sorka8888!!
Did you change to c4d?

Re: Sroka8888 Rendering Thread

Posted: Fri Nov 18, 2016 7:07 am
by Sroka8888
Yes, Cinema have the best plugin ( all things) .

Re: Sroka8888 Rendering Thread

Posted: Sat Nov 19, 2016 2:08 am
by OriginalplanĀ®
Sroka8888 wrote:Yes, Cinema have the best plugin ( all things) .
It's true. Welcome to the C4D WorldTribe! 8)

Re: Sroka8888 Rendering Thread

Posted: Sat Nov 19, 2016 12:19 pm
by Sroka8888
GPU power

5 x GPU

780GTX - 1070GTX

Metal object (gun ACR) with maps 4K and HDR
114M samples/s

30 sec

4000x2000

1m 40sec

8000x4000
32MP

Re: Sroka8888 Rendering Thread

Posted: Sat Nov 19, 2016 2:04 pm
by lycium
114M samples per second, lolololol that's crazy! 8)

Re: Sroka8888 Rendering Thread

Posted: Sat Nov 19, 2016 3:00 pm
by zeitmeister
Freaky!!


Gesendet von iPhone mit Tapatalk

Re: Sroka8888 Rendering Thread

Posted: Sun Jan 29, 2017 8:20 am
by Sroka8888
How in Indigo for Cinema apply materials with udims texture ?

I have 1001-1005 textures / and Udims UVs and this all Udims are on one object.

All body have 1001-1005 uvs.

UVs tag generator help with this ?

Re: Sroka8888 Rendering Thread

Posted: Sun Jan 29, 2017 8:31 am
by thesquirell
I don't think that's possible, atm. But, there may be a workaround. Just split your geometry based on the UDIMs, and apply the correct texture for corresponding UDIM. Kinda ruins the whole point of UDIMs, but hey, it's something. You could also try switching off the tilling option in the texture tag, and offsetting the UV to match the UDIM's space.

Re: Sroka8888 Rendering Thread

Posted: Mon Feb 13, 2017 10:45 am
by Sroka8888
||BW | WIP || SHD_TEST ||

Re: Sroka8888 Rendering Thread

Posted: Mon Feb 13, 2017 12:13 pm
by Oscar J
:shock: :shock: :shock: :shock: :shock:

Re: Sroka8888 Rendering Thread

Posted: Mon Feb 13, 2017 12:39 pm
by lycium
Yep, that's outrageously awesome. Well done!