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Re: Sroka8888 Rendering Thread
Posted: Sun May 01, 2016 8:51 am
by Sroka8888
I test 10GPU gtx980 render
- 200M smples/s
4sec and no noise
Re: Sroka8888 Rendering Thread
Posted: Sun May 01, 2016 9:11 am
by OriginalplanĀ®
Sroka8888 wrote:I test 10GPU gtx980 render
- 200M smples/s
4sec and no noise
Where is this wonderful place with 10 GTX980 ??
Re: Sroka8888 Rendering Thread
Posted: Sun May 01, 2016 9:55 am
by Oscar J
Re: Sroka8888 Rendering Thread
Posted: Mon May 02, 2016 11:37 am
by Sroka8888
Test animation:
3min pre frame + 8 sec disp,subdiv
46core
4500 samples per pixel limit
https://goo.gl/photos/rQCmoYPyy51VNzuU7
Re: Sroka8888 Rendering Thread
Posted: Mon May 02, 2016 11:43 am
by OnoSendai
nice
Re: Sroka8888 Rendering Thread
Posted: Mon May 02, 2016 6:22 pm
by Oscar J
Give this man normal maps on GPU.
Re: Sroka8888 Rendering Thread
Posted: Mon May 02, 2016 8:56 pm
by OriginalplanĀ®
Oscar J wrote:Give this man normal maps on GPU.
BTW Nice work Sroka8888.
Re: Sroka8888 Rendering Thread
Posted: Tue May 03, 2016 11:25 am
by contegufo
Hi
@Sroka8888
Knowing how to create the texture is a plus!
Re: Sroka8888 Rendering Thread
Posted: Thu Jul 07, 2016 8:58 am
by Sroka8888
to relax:
Re: Sroka8888 Rendering Thread
Posted: Mon Jul 11, 2016 1:32 am
by Sroka8888
beauty, specular
Re: Sroka8888 Rendering Thread
Posted: Thu Jul 14, 2016 8:58 am
by Oscar J
Cool tests.
Re: Sroka8888 Rendering Thread
Posted: Wed Aug 10, 2016 6:54 am
by Sroka8888
sss fast test first attempt to skin in Indigo ( i need more time to know how this works )... i use coating with roughness + fast sss with color map and medium basic with absorption and scattering settings + displacement .
Re: Sroka8888 Rendering Thread
Posted: Wed Aug 10, 2016 10:36 am
by Oscar J
Very realistic. And creepy.
Re: Sroka8888 Rendering Thread
Posted: Thu Aug 11, 2016 10:02 am
by Sroka8888
...
Re: Sroka8888 Rendering Thread
Posted: Thu Nov 10, 2016 9:57 am
by Sroka8888
20 sec GPU 760GTX
Blend material
Substance Painter Preset 1-1 looks the same like in substance , (you can import the same hdr to substance)
4K MAPS
Base Color
Specular
Roughness - linear gamma
Normal
GPU - jpg - 2.2 gamma , only roughness set to 1.0 to linear
1 - diffuse
Mix 0.6
2- phong
specular
roughnes
- normalmap