Get feedback from others on your works in progress
-
Sroka8888

- Posts: 97
- Joined: Mon Nov 18, 2013 9:44 am
- Location: Poland
-
Contact:
Post
by Sroka8888 » Sun May 01, 2016 8:51 am
I test 10GPU gtx980 render

- 200M smples/s

4sec and no noise
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
-
Originalplan®
- Posts: 755
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
-
Contact:
Post
by Originalplan® » Sun May 01, 2016 9:11 am
Sroka8888 wrote:I test 10GPU gtx980 render

- 200M smples/s

4sec and no noise
Where is this wonderful place with 10 GTX980 ??

-
Oscar J

- Posts: 2197
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Post
by Oscar J » Sun May 01, 2016 9:55 am
-
Sroka8888

- Posts: 97
- Joined: Mon Nov 18, 2013 9:44 am
- Location: Poland
-
Contact:
Post
by Sroka8888 » Mon May 02, 2016 11:37 am
Test animation:
3min pre frame + 8 sec disp,subdiv
46core
4500 samples per pixel limit
https://goo.gl/photos/rQCmoYPyy51VNzuU7
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
-
OnoSendai

- Posts: 6227
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Mon May 02, 2016 11:43 am
nice

-
Oscar J

- Posts: 2197
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Post
by Oscar J » Mon May 02, 2016 6:22 pm
Give this man normal maps on GPU.

-
Originalplan®
- Posts: 755
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
-
Contact:
Post
by Originalplan® » Mon May 02, 2016 8:56 pm
Oscar J wrote:Give this man normal maps on GPU.


BTW Nice work Sroka8888.
-
contegufo
- Posts: 521
- Joined: Tue Aug 11, 2015 8:41 am
- Location: Lucca ITALY
Post
by contegufo » Tue May 03, 2016 11:25 am
Hi
@Sroka8888
Knowing how to create the texture is a plus!
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
-
Sroka8888

- Posts: 97
- Joined: Mon Nov 18, 2013 9:44 am
- Location: Poland
-
Contact:
Post
by Sroka8888 » Thu Jul 07, 2016 8:58 am
to relax:
-
Attachments
-

Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
-
Sroka8888

- Posts: 97
- Joined: Mon Nov 18, 2013 9:44 am
- Location: Poland
-
Contact:
Post
by Sroka8888 » Mon Jul 11, 2016 1:32 am
beauty, specular
-
Attachments
-

-

Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
-
Oscar J

- Posts: 2197
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Post
by Oscar J » Thu Jul 14, 2016 8:58 am
Cool tests.

-
Sroka8888

- Posts: 97
- Joined: Mon Nov 18, 2013 9:44 am
- Location: Poland
-
Contact:
Post
by Sroka8888 » Wed Aug 10, 2016 6:54 am
sss fast test first attempt to skin in Indigo ( i need more time to know how this works )... i use coating with roughness + fast sss with color map and medium basic with absorption and scattering settings + displacement .
-
Attachments
-

Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
-
Oscar J

- Posts: 2197
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Post
by Oscar J » Wed Aug 10, 2016 10:36 am
Very realistic. And creepy.

-
Sroka8888

- Posts: 97
- Joined: Mon Nov 18, 2013 9:44 am
- Location: Poland
-
Contact:
Post
by Sroka8888 » Thu Aug 11, 2016 10:02 am
...
-
Attachments
-

Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
-
Sroka8888

- Posts: 97
- Joined: Mon Nov 18, 2013 9:44 am
- Location: Poland
-
Contact:
Post
by Sroka8888 » Thu Nov 10, 2016 9:57 am
20 sec GPU 760GTX
Blend material
Substance Painter Preset 1-1 looks the same like in substance , (you can import the same hdr to substance)
4K MAPS
Base Color
Specular
Roughness - linear gamma
Normal
GPU - jpg - 2.2 gamma , only roughness set to 1.0 to linear
1 - diffuse
Mix 0.6
2- phong
specular
roughnes
- normalmap
-
Attachments
-

Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Who is online
Users browsing this forum: No registered users and 3 guests