Sroka8888 Rendering Thread
Re: Sroka8888 Rendering Thread
OnoSendai, Godzilla: Thanks
One More:
One More:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
btw, you probably don't want to use MLT for these type of scenes, it will probably converge slower.
Re: Sroka8888 Rendering Thread
OnoSendai: Thanks for advice
Some new tests:
Some new tests:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Beautiful stuff!
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26
Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog
Re: Sroka8888 Rendering Thread
Headroom: Thanks.
A lot of tests:
A lot of tests:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Beautiful!
- fenerolina
- Posts: 141
- Joined: Sun Mar 15, 2009 12:27 pm
- Location: Pyrenees
Re: Sroka8888 Rendering Thread
These are class A tests!
Thanks for sharing.
Thanks for sharing.
Re: Sroka8888 Rendering Thread
OnoSendai, fenerolina: Really Thanks
Two more:
Two more:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Sroka8888 Rendering Thread
Sweet!
Where do you get your HDRIs?
Where do you get your HDRIs?
Re: Sroka8888 Rendering Thread
Oscar J: Pether guthrie, Vizpeople...
Simple Cola Tests :
Simple Cola Tests :
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
More Cola Tests:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Re: Sroka8888 Rendering Thread
The droplets kinda seem to small. That makes the can and the bottle look like they are huge.
Otherwise great!
Otherwise great!
Re: Sroka8888 Rendering Thread
For fun - Forest PacMan (Forest Pack Support)
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Absolutely amazing renders, great work Sroka!
Re: Sroka8888 Rendering Thread
Very, very simple test of terrain:
This render have only 50% detail final mesh ( when i export this mesh, have 23 mil poly ) so i use displacement and have the same resault, but use texture and simple mesh.
That looks final mesh ( all detail )
http://imageshack.com/a/img827/1451/62nf.jpg
!!!! I need help - I have disp this terrain, and for example in VUE all works ok - use ram 4gb , but in 3ds max with Indigo i create simple 256k poly terrain and add Indigo Subdivision ( max number 7, pixel threshold 4,0 , curvate 0,1 , displace error 0,1 , View dependet ON, Subdivision smoothing ON) and renderer use !!!! more RAM than i have, and i have only 50% detail !!! Strange because the same scene in VUE don't eat all my RAM.
Strange x2, because earlier i render grass scene and in this scene have 200mil poly and only 8gb ram "eat".
I now test import this terrain and render - 5mil poly - crash system ( eat all RAM, system stuck ) - what is a problem?
I don't know how set Indigo Subdivision to have 100% detail in the scene and don't have a "RAM' crash.
This render have only 50% detail final mesh ( when i export this mesh, have 23 mil poly ) so i use displacement and have the same resault, but use texture and simple mesh.
That looks final mesh ( all detail )
http://imageshack.com/a/img827/1451/62nf.jpg
!!!! I need help - I have disp this terrain, and for example in VUE all works ok - use ram 4gb , but in 3ds max with Indigo i create simple 256k poly terrain and add Indigo Subdivision ( max number 7, pixel threshold 4,0 , curvate 0,1 , displace error 0,1 , View dependet ON, Subdivision smoothing ON) and renderer use !!!! more RAM than i have, and i have only 50% detail !!! Strange because the same scene in VUE don't eat all my RAM.
Strange x2, because earlier i render grass scene and in this scene have 200mil poly and only 8gb ram "eat".
I now test import this terrain and render - 5mil poly - crash system ( eat all RAM, system stuck ) - what is a problem?
I don't know how set Indigo Subdivision to have 100% detail in the scene and don't have a "RAM' crash.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Who is online
Users browsing this forum: No registered users and 53 guests