Sroka8888 Rendering Thread
Re: Sroka8888 Rendering Thread
I go to Cinema4D
Substance Painter shader object
Base Color - 2.2
Specular - 2.2
Roughness 1.0
NormalMap OpenGL 2.2
IOR - 0.45
8K Maps
First time put map to FresnelScale IOR map from substance with 0.45 gamma - flat , non contrast but don't have black areas.
GPU
RENDERS
2000x
5-7min with dof sorry 3min not that resolution
Substance Painter shader object
Base Color - 2.2
Specular - 2.2
Roughness 1.0
NormalMap OpenGL 2.2
IOR - 0.45
8K Maps
First time put map to FresnelScale IOR map from substance with 0.45 gamma - flat , non contrast but don't have black areas.
GPU
RENDERS
2000x
5-7min with dof sorry 3min not that resolution
Last edited by Sroka8888 on Fri Nov 18, 2016 5:43 am, edited 1 time in total.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Sroka8888 Rendering Thread
Finally some high res renders. Cool shading!
Maxime Roz' HDRI's?
Maxime Roz' HDRI's?
Re: Sroka8888 Rendering Thread
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
...
Reinhard
Reinhard
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: Sroka8888 Rendering Thread
Really nice @sorka8888!!
Did you change to c4d?
Did you change to c4d?
Re: Sroka8888 Rendering Thread
Yes, Cinema have the best plugin ( all things) .
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
- Contact:
Re: Sroka8888 Rendering Thread
It's true. Welcome to the C4D WorldTribe!Sroka8888 wrote:Yes, Cinema have the best plugin ( all things) .
Re: Sroka8888 Rendering Thread
GPU power
5 x GPU
780GTX - 1070GTX
Metal object (gun ACR) with maps 4K and HDR
114M samples/s
30 sec
4000x2000
1m 40sec
8000x4000
32MP
5 x GPU
780GTX - 1070GTX
Metal object (gun ACR) with maps 4K and HDR
114M samples/s
30 sec
4000x2000
1m 40sec
8000x4000
32MP
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
114M samples per second, lolololol that's crazy!
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Sroka8888 Rendering Thread
Freaky!!
Gesendet von iPhone mit Tapatalk
Gesendet von iPhone mit Tapatalk
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Sroka8888 Rendering Thread
How in Indigo for Cinema apply materials with udims texture ?
I have 1001-1005 textures / and Udims UVs and this all Udims are on one object.
All body have 1001-1005 uvs.
UVs tag generator help with this ?
I have 1001-1005 textures / and Udims UVs and this all Udims are on one object.
All body have 1001-1005 uvs.
UVs tag generator help with this ?
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Sroka8888 Rendering Thread
I don't think that's possible, atm. But, there may be a workaround. Just split your geometry based on the UDIMs, and apply the correct texture for corresponding UDIM. Kinda ruins the whole point of UDIMs, but hey, it's something. You could also try switching off the tilling option in the texture tag, and offsetting the UV to match the UDIM's space.
Re: Sroka8888 Rendering Thread
||BW | WIP || SHD_TEST ||
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Yep, that's outrageously awesome. Well done!
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