Sroka8888 Rendering Thread

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kscore
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Re: Sroka8888 Rendering Thread

Post by kscore » Sun Mar 03, 2019 3:41 am

Wow, that looks really nice! That animation could be longer :P

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sat Mar 09, 2019 3:05 am

Mateusz Sroka
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pixie
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Re: Sroka8888 Rendering Thread

Post by pixie » Sat Mar 09, 2019 8:08 am

Amazing!

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Polinalkrimizei
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Re: Sroka8888 Rendering Thread

Post by Polinalkrimizei » Sat Mar 09, 2019 9:08 am

Sroka8888, you really nailed it!!!!

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Oscar J
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Mon Mar 11, 2019 5:23 am

Middle one is amazing, would love to see that without watermarks.

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Mar 11, 2019 8:13 am

Wait some time , and i will render in 2880x HDR Skin without watermarks in home, i have shading problem with eye so this need to be fix before start render.
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Legos2112
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Re: Sroka8888 Rendering Thread

Post by Legos2112 » Thu Mar 14, 2019 3:33 pm

i have a blast reading this thread you're an amazing artist congratulations !!!!
Arq. Diego Moreno
@soda.gram

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Mar 01, 2021 9:53 am

Indigo GPU OpenCL Subsurface Scattering - Fast SSS

henyey greenstein phase function

forward scattering G= 0.9
backward scattering G= -0.9

Absorption Color RGB

Intel Open Image Denoise (normal,albedo)

.exr dwab compression

2080ti 60 sec + 2sec denoise 1920x
Attachments
forward_scattering.jpg
backward_scattering.jpg
Mateusz Sroka
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Tue Mar 02, 2021 9:27 am

henyey greenstein phase function


backward scattering G= -0.7


GPU

Absorption Color RGB

Scattering +/- 0-5-45
Attachments
C_001.jpg
B_001.jpg
A_001_D.jpg
Mateusz Sroka
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Tue Mar 02, 2021 9:33 am

4k 3800x

Scattering 5-150 value

GPU

26 rays depth

HDR dwab - Natron 256 dwab exr 32bit
Attachments
A_001.jpg
B_001.jpg
C_001.jpg
Mateusz Sroka
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lycium
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Re: Sroka8888 Rendering Thread

Post by lycium » Tue Mar 02, 2021 10:32 am

Crazy awesome tests!!

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Wed Mar 03, 2021 8:53 am

Attachments
A_frame000019.png
A_frame000012.png
A_frame000005.png
A_frame000000.png
Last edited by Sroka8888 on Wed Mar 03, 2021 10:05 am, edited 1 time in total.
Mateusz Sroka
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Wed Mar 03, 2021 10:04 am

Attachments
D_001.jpg
D_005.jpg
D_010.jpg
Mateusz Sroka
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Tue Apr 13, 2021 8:56 am

wip:

Alexa 65mm
54.12 mm × 25.59 mm


Test lenses:

Leitz Thalia 70mm , 180mm

T2.6 , T3.6

Bokeh image from lenses library for different Tstop and Focal length

Obstacle Map : real reference from distortion chart library 70mm T2.6 180 mm T3.6
Chromatic chromatic aberration color,distortion from sharpen chart

Light HDR 4K dwab exr = 5mb
Head DigitalEmily2 - use dwab compress color ,and displacement in 4K resolution = 11838Kb all maps

Head subdiv view dependent 2pix - optimization
max 3
sub 2

Simple phong material

Color gamma 1.0 linear
Disp - 0.005 scale
Roughness 0.6

Eye - blend material lens (specular) + white eye material
blend mix - simple V gradient

white eye material blend with null material to cut white texture in lens material so you have 100% transparent lens

Render Alexa 6.5K 6560×3102 'Open Gate' resample to 4K 3840x in Nuke


Render GPU , small denoise only small grain so no lose quality in texture , Alexa 65mm film noise from references chart.
Attachments
3_N.jpg
12_N.jpg
9_N.jpg
Mateusz Sroka
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Wed Apr 21, 2021 8:37 am

3840x
BPT

Fast SSS
DWAB EXR

Nuke optical (lens, distortion , distortion chromatic aberration, softness, camera noise )
Resolve Grade LUTs

HDR + 3 Lights Area

DigitalEmily2
Attachments
Untitled_1.17.1.jpg
Untitled_1.18.1.jpg
Untitled_1.16.1.jpg
Untitled_1.15.1.jpg
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist

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