Sroka8888 Rendering Thread

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Tue Jan 21, 2014 12:01 pm

OnoSendai, Godzilla: Thanks :wink:

One More:
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Diamond_Studio_2_13 (0;00;00;00).jpg
Diamond_Studio_2_11 (0;00;00;00).jpg
Diamond_Studio_2_12 (0;00;00;00).jpg
Mateusz Sroka
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OnoSendai
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Re: Sroka8888 Rendering Thread

Post by OnoSendai » Tue Jan 21, 2014 12:05 pm

btw, you probably don't want to use MLT for these type of scenes, it will probably converge slower.

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Thu Jan 23, 2014 4:45 am

OnoSendai: Thanks for advice :wink:

Some new tests:
Attachments
6 (0;00;00;00).jpg
9 (0;00;00;00).jpg
14 (0;00;00;00).jpg
2_F (0;00;00;00).jpg
Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by Headroom » Thu Jan 23, 2014 1:55 pm

Beautiful stuff!
iMac 2.93 GHz Quad Core i7. 12 GB memory
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Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Jan 24, 2014 12:32 pm

Headroom: Thanks.

A lot of tests:
Attachments
23 (0;00;00;00)crop_800.jpg
24 (0;00;00;00)crop.jpg
26 (0;00;00;00)corp.jpg
21 (0;00;00;00)600.jpg
25 (0;00;00;00)1.jpg
27 (0;00;00;00)s.jpg
28 (0;00;00;00)1.jpg
Mateusz Sroka
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OnoSendai
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Re: Sroka8888 Rendering Thread

Post by OnoSendai » Fri Jan 24, 2014 12:45 pm

Beautiful!

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fenerolina
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Re: Sroka8888 Rendering Thread

Post by fenerolina » Fri Jan 24, 2014 8:24 pm

These are class A tests!
Thanks for sharing.

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sun Jan 26, 2014 10:08 am

OnoSendai, fenerolina: Really Thanks :wink:

Two more:
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32 (0;00;00;00)700.jpg
31 (0;00;00;00)7000.jpg
Mateusz Sroka
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Oscar J
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Re: Sroka8888 Rendering Thread

Post by Oscar J » Sun Jan 26, 2014 12:50 pm

Sweet!
Where do you get your HDRIs?

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Mon Jan 27, 2014 9:59 am

Oscar J: Pether guthrie, Vizpeople...

Simple Cola Tests :D :
Attachments
Cola (0;00;00;00).jpg
Cola_2 (0;00;00;00).jpg
Mateusz Sroka
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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Tue Jan 28, 2014 7:04 am

More Cola Tests:
Attachments
Cola_2_4 (0;00;00;00).jpg
Cola_ICE-1 (0;00;00;00).jpg
Cola_2_6 (0;00;00;00).jpg
Cola_2_5 (0;00;00;00).jpg
Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by aleksandera » Tue Jan 28, 2014 7:52 am

The droplets kinda seem to small. That makes the can and the bottle look like they are huge.
Otherwise great! :D

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Sat Feb 08, 2014 9:35 am

For fun :D - Forest PacMan (Forest Pack Support)
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ForestPack Lite_Test (0;00;00;00).jpg
Mateusz Sroka
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Re: Sroka8888 Rendering Thread

Post by lycium » Sun Feb 09, 2014 12:26 pm

Absolutely amazing renders, great work Sroka!

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Sroka8888
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Re: Sroka8888 Rendering Thread

Post by Sroka8888 » Fri Feb 14, 2014 7:38 am

Very, very simple test of terrain:

This render have only 50% detail final mesh ( when i export this mesh, have 23 mil poly :shock: ) so i use displacement and have the same resault, but use texture and simple mesh.

That looks final mesh ( all detail )
http://imageshack.com/a/img827/1451/62nf.jpg

!!!! I need help - I have disp this terrain, and for example in VUE all works ok - use ram 4gb , but in 3ds max with Indigo i create simple 256k poly terrain and add Indigo Subdivision ( max number 7, pixel threshold 4,0 , curvate 0,1 , displace error 0,1 , View dependet ON, Subdivision smoothing ON) and renderer use !!!! more RAM than i have, and i have only 50% detail !!! Strange because the same scene in VUE don't eat all my RAM.

Strange x2, because earlier i render grass scene and in this scene have 200mil poly and only 8gb ram "eat".
I now test import this terrain and render - 5mil poly - crash system ( eat all RAM, system stuck ) - what is a problem? :D
I don't know how set Indigo Subdivision to have 100% detail in the scene and don't have a "RAM' crash.
Attachments
1 (0;00;00;00).jpg
2_1 (0;00;00;00).jpg
3_1 (0;00;00;00).jpg
4_3 (0;00;00;00).jpg
5 (0;00;00;00).jpg
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist

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