Sroka8888 Rendering Thread
Re: Sroka8888 Rendering Thread
Hi Sroka.
It's the way the subdivision algo works!
The first half of subdivision are "globals" (X4,X4,X4,...). Then do the from view dependents (check the renderlog).
Probably it is necessary other kind of algo for this purposes.
At the moment the option is a large amount of polygons for the base and only 3 , 5 subdivisions (take an even option (then the last is view dependent).
Good luck !!
(this is an observation for pre-displaced terrains).
It's the way the subdivision algo works!
The first half of subdivision are "globals" (X4,X4,X4,...). Then do the from view dependents (check the renderlog).
Probably it is necessary other kind of algo for this purposes.
At the moment the option is a large amount of polygons for the base and only 3 , 5 subdivisions (take an even option (then the last is view dependent).
Good luck !!
(this is an observation for pre-displaced terrains).
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
Re: Sroka8888 Rendering Thread
Not sure if that was the case, but I suspect there was only a fraction of unique triangles in grass scene. With instancing you can easily have 200+ million triangles with only handful of unique triangles, which are stored in memory.Sroka8888 wrote:earlier i render grass scene and in this scene have 200mil poly and only 8gb ram "eat".
I now test import this terrain and render - 5mil poly - crash system ( eat all RAM, system stuck ) - what is a problem?
Hope it makes sense.
Re: Sroka8888 Rendering Thread
yonosoy: Thanks for advice
subpixel: Yes, yes you are right I forgot about it.
subpixel: Yes, yes you are right I forgot about it.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Some tests:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
More tests:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
The detail in that last glass shot is seriously impressive!
Re: Sroka8888 Rendering Thread
...
7min for render
7min for render
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
New:
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Your bread is really cool! Is that modeled or displaced?
Re: Sroka8888 Rendering Thread
Pibuz: Model - This is my first 3D scanning.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Agisoft Photoscan??!Sroka8888 wrote:Pibuz: Model - This is my first 3D scanning.
Your results look great, what "scanning hardware" did you used?
polygonmanufaktur.de
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Sroka8888 Rendering Thread
What a great way to make food renderings - looks delicious!
Would also like to know more about the scanning process...
Inspiring thread btw!
Would also like to know more about the scanning process...
Inspiring thread btw!
Re: Sroka8888 Rendering Thread
Zom-B: Canon A590 + 123d catch + Meshmixer ( I try also VisualSFM with CMVS-PMVS + MeshLab)
Polinalkrimizei: All about scanning process - here: http://www.123dapp.com/howto/catch
Polinalkrimizei: All about scanning process - here: http://www.123dapp.com/howto/catch
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
That's pretty cool
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