Sroka8888 Rendering Thread
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Sroka8888 Rendering Thread
Still awesome though.
Re: Sroka8888 Rendering Thread
Complete new textures made in DDO (30min)... more details in texture 16bit, more dirts, more scratches, better 16bit roughness/exponent, apeture diffraction from engine.
5min Bidirectional Path Tracing - before 15min / GPU - 40sec (for now without normalmap - beta).
5% color correction after LUT.
5min Bidirectional Path Tracing - before 15min / GPU - 40sec (for now without normalmap - beta).
5% color correction after LUT.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Re: Sroka8888 Rendering Thread
Substance Painter?
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Sroka8888 Rendering Thread
Quixel Suite...
Great job! My collegue loves that tool too...
Cheers, zeiti
Great job! My collegue loves that tool too...
Cheers, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Sroka8888 Rendering Thread
Sroka8888 you're crazy, high-quality render 10/10
Re: Sroka8888 Rendering Thread
I have a lot question :
I use 3ds max to create scene and next export to Indigo app , but i try render in 3ds max using IndigoMax 0.3.12
but i have some problems ...
1. i see difference when i render with Indigo app , and using IndigoMax i set up the same settings in IndigoMax but ... Light is different when i using HDR in the same rotation and scale... subdiv is different
hmmm strange
A - from max without subdiv
B - from max with subdiv
C - export to Ingido app with subdiv
and you see that HRD is in the same rotation and scale so i dont know what is a problem? any help ? this is problem with indigomax version ? or what ?
I prefer render in IndigoMax but sometimes i need to use max ....
Next thing i want render animation and when i using 3dsMax and IndigoMax i can save .exr files when i want and save sequence a.0001 a.0002 ......
I see that i can export all frames (sequence) to .igs and mesh and i can add this to render queue but how setup where save frames from sequence automatically ? ... and how setup to save .exr files ? is very important to me.
hmmm indigomax using old version Indigo SDK ?
I use 3ds max to create scene and next export to Indigo app , but i try render in 3ds max using IndigoMax 0.3.12
but i have some problems ...
1. i see difference when i render with Indigo app , and using IndigoMax i set up the same settings in IndigoMax but ... Light is different when i using HDR in the same rotation and scale... subdiv is different
hmmm strange
A - from max without subdiv
B - from max with subdiv
C - export to Ingido app with subdiv
and you see that HRD is in the same rotation and scale so i dont know what is a problem? any help ? this is problem with indigomax version ? or what ?
I prefer render in IndigoMax but sometimes i need to use max ....
Next thing i want render animation and when i using 3dsMax and IndigoMax i can save .exr files when i want and save sequence a.0001 a.0002 ......
I see that i can export all frames (sequence) to .igs and mesh and i can add this to render queue but how setup where save frames from sequence automatically ? ... and how setup to save .exr files ? is very important to me.
hmmm indigomax using old version Indigo SDK ?
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Sroka8888 Rendering Thread
Hi Sroka8888, first of all I'd recommend updating to the latest IndigoMax version.
http://www.indigorenderer.com/forum/vie ... =9&t=13772
Unfortunately I can't help any more than that as I'm not a 3DS Max user.
http://www.indigorenderer.com/forum/vie ... =9&t=13772
Unfortunately I can't help any more than that as I'm not a 3DS Max user.
Re: Sroka8888 Rendering Thread
Also GPU Rendering doesn't support Normal Maps at the moment, but at least v4 can now mix bump map with a Normal map in CPU mode
polygonmanufaktur.de
Re: Sroka8888 Rendering Thread
ok i know where save image seqence
C:\Users\user\AppData\Roaming\Indigo Renderer\renders any possibility to change this directory ?
ok I know
but how setup to save by default no png but .exr ? i dont want change all .igs in notepad change <save_tonemapped_exr>true</save_tonemapped_exr>
<save_untonemapped_exr>false</save_untonemapped_exr>
from false to true - I open all files in notepad++ find this line and replace in all files by one click and save all by one click so is fast
.........
the last indigomax still use odl sdk and in this new version don't work background mode .
C:\Users\user\AppData\Roaming\Indigo Renderer\renders any possibility to change this directory ?
ok I know
but how setup to save by default no png but .exr ? i dont want change all .igs in notepad change <save_tonemapped_exr>true</save_tonemapped_exr>
<save_untonemapped_exr>false</save_untonemapped_exr>
from false to true - I open all files in notepad++ find this line and replace in all files by one click and save all by one click so is fast
.........
the last indigomax still use odl sdk and in this new version don't work background mode .
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Sroka8888 Rendering Thread
It's odd because Blender/Blendigo names the output images just like that (.00001, .00002 etc). How are your files named?
Re: Sroka8888 Rendering Thread
Network test
46/92 CPU Core
10 Supersampling
10000 deph
Motion Blur 0,5
Aperture Diffraction - from engine no post process
46/92 CPU Core
10 Supersampling
10000 deph
Motion Blur 0,5
Aperture Diffraction - from engine no post process
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Sroka8888 Rendering Thread
Haha, sweet setup.
10 supersamplings seems a bit excessive though, unless you're having a lot of fireflies? Also the transferring time between the network nodes increase exponentially with the supersampling value.
Did you manage to solve your frame output names by the way?
10 supersamplings seems a bit excessive though, unless you're having a lot of fireflies? Also the transferring time between the network nodes increase exponentially with the supersampling value.
Did you manage to solve your frame output names by the way?
Re: Sroka8888 Rendering Thread
I render Aperture Diffraction - from engine no post process , and i see that bigger value of supersampling help a lot denoise this space noise from metals, glare ,flare ... when you render AD from engine you see on black background a lot of flying noise in spec from some highlights you see that all this "effects" really makes in engine in render proces.
I will be try do some test without AD and lower value of SS and see how fast render slave response with this value (now is like you write ).
And i want make a stress test
+ 8min for frame is great result. In 1200x
1920x ( 16-20min)
I test one scene with lot of texture and have 50M samples/s
Did you manage to solve your frame output names by the way?
No , after render i rename using program.
I will be try do some test without AD and lower value of SS and see how fast render slave response with this value (now is like you write ).
And i want make a stress test
+ 8min for frame is great result. In 1200x
1920x ( 16-20min)
I test one scene with lot of texture and have 50M samples/s
Did you manage to solve your frame output names by the way?
No , after render i rename using program.
Last edited by Sroka8888 on Sun May 01, 2016 8:32 am, edited 1 time in total.
Mateusz Sroka
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
Platige Image - Lighting / Shading / Look Development Artist, Environment Artist
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Sroka8888 Rendering Thread
Zom-B wrote:Also GPU Rendering doesn't support Normal Maps at the moment, but at least v4 can now mix bump map with a Normal map in CPU mode
Mixing normal and bump maps? Missed that. Where, how?
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