My living-room
My living-room
Hey everybody. I'm currently making a model of my livingroom and I just wantet to show the progress so far. I'm still making small changes every now and then so it's not finished yet. I know the curtains are completly identical but besides that I would like some C&C. BTW it has rendered for approx 12 hours. Enjoy:
Oh and a giant thanks to Ono for making this render!
Oh and a giant thanks to Ono for making this render!
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Thanks for the comments! I'll take a reference picture soon and post it.
@CTZn: my settings(They are quite random, so if anyone has some advice I'll be greatful):
and it's physical sky
@CTZn: my settings(They are quite random, so if anyone has some advice I'll be greatful):
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>3.000000</pre_scale>
<post_scale>7.000000</post_scale>
<burn>3.000</burn>
</reinhard>
</tonemapping>
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Code: Select all
<pre_scale>3.000000</pre_scale>
<post_scale>7.000000</post_scale>
post_scale is too high I think, that's why the image seems burned.
I would increase pre_scale a bit, and lower post_scale if I where you.
I agree with drBouvierLeduc, try same value for <pre_scale> and <burn>, around 8 for meshlights but for sun I'm not sure. Let <post_scale> alone at 1 or 1.3. My bet.
Edit: or better, set <burn> to twice <pre_scale>. Works good here.
Edit: or better, set <burn> to twice <pre_scale>. Works good here.
Last edited by CTZn on Tue Feb 13, 2007 6:54 am, edited 1 time in total.
- VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
Thanks for the help with the tonemapping. I'm playing around with it right now.
@zsouthboy: the couch is modeled in blender like the rest of the scene. If it helps you there's a wire here.
I think one of the most important thinks when making a couch is the material. It can't look soft with a shiny material.
@VictorJapi: A asume you refer to the comming up GUI for tonemapping. I can't wait.
@zsouthboy: the couch is modeled in blender like the rest of the scene. If it helps you there's a wire here.
I think one of the most important thinks when making a couch is the material. It can't look soft with a shiny material.
@VictorJapi: A asume you refer to the comming up GUI for tonemapping. I can't wait.
Brilliant render. I can spend hours looking at it for evidence that it's a render. Very nice. You have quite an impressive photobucket portfolio going on there. Wanna share your fender blender model?
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
Thanks again for the nice comments.
@neepneep. I didn't save the EXR. I don't even have photoshop (I'm really(!) bad at postprocessing)
@DaveC: Thanks a lot. As long as you only use it for personel stuff you can have the fender. Just give me a mail-adress and I'll send it (if I can find the .blend, it's quite old)
Here's just another pic from a different angel and with tonemapping:
I know the sofa is floating - you couldn't see it from the other angle so I forgot to model some legs...
@neepneep. I didn't save the EXR. I don't even have photoshop (I'm really(!) bad at postprocessing)
@DaveC: Thanks a lot. As long as you only use it for personel stuff you can have the fender. Just give me a mail-adress and I'll send it (if I can find the .blend, it's quite old)
Here's just another pic from a different angel and with tonemapping:
Code: Select all
<pre_scale>30.000000</pre_scale>
<post_scale>1.000000</post_scale>
<burn>60.000</burn>
I know the sofa is floating - you couldn't see it from the other angle so I forgot to model some legs...
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