My living-room

Get feedback from others on your works in progress
Kåre
Posts: 23
Joined: Sun Dec 24, 2006 7:30 am
Location: Denmark

My living-room

Post by Kåre » Mon Feb 12, 2007 11:20 pm

Hey everybody. I'm currently making a model of my livingroom and I just wantet to show the progress so far. I'm still making small changes every now and then so it's not finished yet. I know the curtains are completly identical but besides that I would like some C&C. BTW it has rendered for approx 12 hours. Enjoy:
Image
Oh and a giant thanks to Ono for making this render!

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Mon Feb 12, 2007 11:28 pm

nice! i like it :)

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Feb 13, 2007 2:04 am

awesome!

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Post by afecelis » Tue Feb 13, 2007 2:14 am

nice! window lights burning a bit too much perhaps?
Have you got a reference pic?
keep it up! :wink:
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Tue Feb 13, 2007 3:50 am

looks very burnt out, but otherwise very nice!

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Feb 13, 2007 4:12 am

Nice pic Kåre !

Can you post your tonemapping settings please ? I wonder if we can improve these parameters... Hdri or physical sky ?

Kåre
Posts: 23
Joined: Sun Dec 24, 2006 7:30 am
Location: Denmark

Post by Kåre » Tue Feb 13, 2007 4:22 am

Thanks for the comments! I'll take a reference picture soon and post it.

@CTZn: my settings(They are quite random, so if anyone has some advice I'll be greatful):

Code: Select all

<tonemapping>
		<reinhard>
			<pre_scale>3.000000</pre_scale>
			<post_scale>7.000000</post_scale>
			<burn>3.000</burn>
		</reinhard>
	</tonemapping>
and it's physical sky

User avatar
drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

Post by drBouvierLeduc » Tue Feb 13, 2007 5:05 am

Code: Select all

<pre_scale>3.000000</pre_scale>
<post_scale>7.000000</post_scale>


post_scale is too high I think, that's why the image seems burned.
I would increase pre_scale a bit, and lower post_scale if I where you.

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Tue Feb 13, 2007 5:44 am

How did you model the couch? What software?

I haven't been able to get that "soft" cushion look myself. I end up with bricks rofl.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Feb 13, 2007 6:49 am

I agree with drBouvierLeduc, try same value for <pre_scale> and <burn>, around 8 for meshlights but for sun I'm not sure. Let <post_scale> alone at 1 or 1.3. My bet.

Edit: or better, set <burn> to twice <pre_scale>. Works good here.
Last edited by CTZn on Tue Feb 13, 2007 6:54 am, edited 1 time in total.

User avatar
VictorJapi
Posts: 58
Joined: Sun Jan 21, 2007 1:27 am
Location: Zamora - Algeciras || España

Post by VictorJapi » Tue Feb 13, 2007 6:52 am

Soon you will not to be afraid of the tonemapping scales :D
winmain(){
japi victorJapi;
victorJapi::Signature();
}

Kåre
Posts: 23
Joined: Sun Dec 24, 2006 7:30 am
Location: Denmark

Post by Kåre » Tue Feb 13, 2007 7:25 am

Thanks for the help with the tonemapping. I'm playing around with it right now.

@zsouthboy: the couch is modeled in blender like the rest of the scene. If it helps you there's a wire here.
I think one of the most important thinks when making a couch is the material. It can't look soft with a shiny material.

@VictorJapi: A asume you refer to the comming up GUI for tonemapping. I can't wait.

User avatar
DaveC
Posts: 596
Joined: Mon Sep 11, 2006 12:20 am
Location: The Tottenham, London, UK
Contact:

Post by DaveC » Tue Feb 13, 2007 9:16 am

Brilliant render. I can spend hours looking at it for evidence that it's a render. Very nice. You have quite an impressive photobucket portfolio going on there. Wanna share your fender blender model? :wink:
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Tue Feb 13, 2007 11:02 am

Did you save an EXR? If you did then you should try combine 2 exposures from the EXR in photoshop - ie. have one with a low exposure which shows the windows and the outside minus the burn and one with a moderate exposure to get a nice intensity for the interior?

Kåre
Posts: 23
Joined: Sun Dec 24, 2006 7:30 am
Location: Denmark

Post by Kåre » Wed Feb 14, 2007 3:36 am

Thanks again for the nice comments.

@neepneep. I didn't save the EXR. I don't even have photoshop (I'm really(!) bad at postprocessing)

@DaveC: Thanks a lot. As long as you only use it for personel stuff you can have the fender. Just give me a mail-adress and I'll send it (if I can find the .blend, it's quite old)

Here's just another pic from a different angel and with tonemapping:

Code: Select all

         <pre_scale>30.000000</pre_scale>
         <post_scale>1.000000</post_scale>
         <burn>60.000</burn> 
Image
I know the sofa is floating - you couldn't see it from the other angle so I forgot to model some legs...

Post Reply
16 posts

Who is online

Users browsing this forum: No registered users and 5 guests