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Jacob-und-Willhelm-Grimm-Zentrum WIP

Posted: Sat Jun 29, 2013 8:33 am
by Mor4us
Since i started with Indigo, it was always my biggest goal to create an absolutely photorealistic archi viz.
Maybe even this lovely, I could plot it in large scale for my appartment ;)
Now I think I've found an object that would be worth all that work.
I wanted to let you participate in my work in progress.

For sure any kind of comments and critics are welcome

best regards
Markus

Re: ??? wip

Posted: Sat Jun 29, 2013 9:23 am
by Polinalkrimizei
I am excited.

Re: ??? wip

Posted: Sat Jun 29, 2013 11:17 am
by Mor4us
first few hours of modelling

Re: ??? wip

Posted: Tue Jul 02, 2013 7:20 am
by Mor4us
another few hours of modelling and first tries of rendering

Re: ??? wip

Posted: Tue Jul 02, 2013 7:39 am
by ritter
Wow, very nice !

Re: ??? wip

Posted: Tue Jul 02, 2013 6:23 pm
by galinette
Mor4us wrote:first few hours of modelling
According to the caustics, your glass is non flat. Is this on purpose? Real glass panes are also never perfectly flat, and this is a rarely seen level of details.

Etienne

Re: ??? wip

Posted: Tue Jul 02, 2013 7:44 pm
by Mor4us
thanks for the kind words.
@galinette: yes, deformed glass and also double glazing is intended to make it as real as possible ;) unfortunately it costs a lot of of rendertime. I simply used an ISL noise in bump channel, as i instanced all the glasses they all have the same deformation, but i would have liked to see different bump on the glazing.

Further I'm stuck in a problem that would require to stack two materials of different mapping.
Afaik this is not yet possible with cindigo.

So I think I'll concentrate on more detailing the modeling on some points, until i can progress with materials

Anyone was able to recognize the building I'm trying to show here? ;)

best regards

Re: ??? wip

Posted: Tue Jul 02, 2013 8:15 pm
by ritter
Mor4us wrote:thanks for the kind words.
@galinette: yes, deformed glass and also double glazing is intended to make it as real as possible ;) unfortunately it costs a lot of of rendertime. I simply used an ISL noise in bump channel, as i instanced all the glasses they all have the same deformation, but i would have liked to see different bump on the glazing.

Further I'm stuck in a problem that would require to stack two materials of different mapping.
Afaik this is not yet possible with cindigo.

So I think I'll concentrate on more detailing the modeling on some points, until i can progress with materials

Anyone was able to recognize the building I'm trying to show here? ;)

best regards
Jacob-und-Wilhelm-Grimm-Zentrum der Humboldt Universitätsbibliothek/Berlin.