Jacob-und-Willhelm-Grimm-Zentrum WIP

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Mor4us
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Jacob-und-Willhelm-Grimm-Zentrum WIP

Post by Mor4us » Sat Jun 29, 2013 8:33 am

Since i started with Indigo, it was always my biggest goal to create an absolutely photorealistic archi viz.
Maybe even this lovely, I could plot it in large scale for my appartment ;)
Now I think I've found an object that would be worth all that work.
I wanted to let you participate in my work in progress.

For sure any kind of comments and critics are welcome

best regards
Markus
Last edited by Mor4us on Tue Jul 02, 2013 10:20 pm, edited 2 times in total.
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Polinalkrimizei
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Re: ??? wip

Post by Polinalkrimizei » Sat Jun 29, 2013 9:23 am

I am excited.

Mor4us
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Re: ??? wip

Post by Mor4us » Sat Jun 29, 2013 11:17 am

first few hours of modelling
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wip1.jpg
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Mor4us
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Re: ??? wip

Post by Mor4us » Tue Jul 02, 2013 7:20 am

another few hours of modelling and first tries of rendering
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ritter
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Re: ??? wip

Post by ritter » Tue Jul 02, 2013 7:39 am

Wow, very nice !

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galinette
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Re: ??? wip

Post by galinette » Tue Jul 02, 2013 6:23 pm

Mor4us wrote:first few hours of modelling
According to the caustics, your glass is non flat. Is this on purpose? Real glass panes are also never perfectly flat, and this is a rarely seen level of details.

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Mor4us
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Re: ??? wip

Post by Mor4us » Tue Jul 02, 2013 7:44 pm

thanks for the kind words.
@galinette: yes, deformed glass and also double glazing is intended to make it as real as possible ;) unfortunately it costs a lot of of rendertime. I simply used an ISL noise in bump channel, as i instanced all the glasses they all have the same deformation, but i would have liked to see different bump on the glazing.

Further I'm stuck in a problem that would require to stack two materials of different mapping.
Afaik this is not yet possible with cindigo.

So I think I'll concentrate on more detailing the modeling on some points, until i can progress with materials

Anyone was able to recognize the building I'm trying to show here? ;)

best regards
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ritter
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Re: ??? wip

Post by ritter » Tue Jul 02, 2013 8:15 pm

Mor4us wrote:thanks for the kind words.
@galinette: yes, deformed glass and also double glazing is intended to make it as real as possible ;) unfortunately it costs a lot of of rendertime. I simply used an ISL noise in bump channel, as i instanced all the glasses they all have the same deformation, but i would have liked to see different bump on the glazing.

Further I'm stuck in a problem that would require to stack two materials of different mapping.
Afaik this is not yet possible with cindigo.

So I think I'll concentrate on more detailing the modeling on some points, until i can progress with materials

Anyone was able to recognize the building I'm trying to show here? ;)

best regards
Jacob-und-Wilhelm-Grimm-Zentrum der Humboldt Universitätsbibliothek/Berlin.

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