ISL XPeriments

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juan_irender
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ISL XPeriments

Post by juan_irender » Fri Mar 08, 2013 9:02 pm

Hi.
I´m doing some coding experiments with ISL, I will show some of them here.
First, good´n old screen surface, an excellent candidate RMAN shader code for porting to ISL.
The shader is used to calculate the visibility of the surface across the uv coordinates. Very simple shader yet a good starting point for doing some more complicated things.

Ciao,
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Screen.jpg
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Re: ISL XPeriments

Post by juan_irender » Fri Mar 08, 2013 9:42 pm

A variant of the screen shader, now ISL is used to displace the surface. Indigo handles it very well.
A smoothstep function is responsible of the smoothness of the displacements.

Ciao,
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Screen_disp.jpg
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Re: ISL XPeriments

Post by galinette » Fri Mar 08, 2013 9:49 pm

juan_irender wrote:A variant of the screen shader, now ISL is used to displace the surface. Indigo handles it very well.
Off course it does!
http://www.indigorenderer.com/materials/materials/299

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Re: ISL XPeriments

Post by juan_irender » Fri Mar 08, 2013 9:57 pm

I haven´t seen your shader yet, nice one, Galinette!
I´m working with RMAN shaders for ISL code practicing, going from procedural to functional is a challenging yet rewarding task.

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Re: ISL XPeriments

Post by CTZn » Fri Mar 08, 2013 10:33 pm

Nice, welcome into the ISL realm Juan !

Etienne, I also missed that material from you somehow...
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Re: ISL XPeriments

Post by juan_irender » Fri Mar 08, 2013 11:17 pm

Thanks, CTZn! :D
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Re: ISL XPeriments

Post by juan_irender » Sat Mar 09, 2013 9:06 pm

Another ISL shader, a more useful one: stucco.
The scale is somewhat exaggerated to show the stucco´s structure, based on several iterations over noised uv coordinates.

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Stucco.jpg
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Re: ISL XPeriments

Post by CTZn » Sun Mar 10, 2013 12:39 am

My first "usefull" ISL material was similar !

http://www.indigorenderer.com/materials/materials/961

You may notice that the fbm that we use the most is a dumbed down version. Have a look at the indigo file ISL_stdlib.txt, but don't you modify it or you may not be able to share your materials anymore !
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Re: ISL XPeriments

Post by juan_irender » Sun Mar 10, 2013 1:43 am

Yes CTZn, in fact your material seems a bit more elaborated that mine.
Well, I´ll look at ISL_stdlib.txt. Sure, any function you want to replace/complement ISL native ones must be defined in your shaders...

Thx! :wink:
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Re: ISL XPeriments

Post by CTZn » Sun Mar 10, 2013 1:52 am

Essentially it has another fbm driving that hidden fbm parameter in order to break directionality.
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Re: ISL XPeriments

Post by juan_irender » Mon Mar 11, 2013 1:47 am

Another version of the stucco shader.
This is a port to ISL of the well known "dented" RMAN shader, I like it more than previous one, it has a cleaner look.
I´m confident with the ISL code of this shader, so I´ll upload to material database. Ono gave me a hint with his Mandelbrot Set shader, for doing "iterations" in ISL.

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Stucco1.jpg
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Re: ISL XPeriments

Post by CTZn » Mon Mar 11, 2013 4:43 am

Good progress Juan, looking forward to your next steps !
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Re: ISL XPeriments

Post by Mor4us » Mon Mar 11, 2013 8:24 am

looks really good so far!
maybe you could also do some tests with a simple interior to show some nice glossy reflections caused by backlight
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Re: ISL XPeriments

Post by juan_irender » Mon Mar 11, 2013 11:10 pm

Thanks CTZn, Mo4us! I´ll follow with more shader works.
I´ll try the stucco shader in a more real environment...

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Re: ISL XPeriments

Post by Zom-B » Tue Mar 12, 2013 1:43 am

Great to see more people doing ISL stuff, nice progress Juan and thanks for sharing your materials with us!
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