kklors render stuff

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CTZn
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Re: kklors render stuff

Post by CTZn » Sun May 05, 2013 2:27 am

I don't know how to put it up today but I do mean a compliment kklors, I'm enjoying the image(s).
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kklors
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Re: kklors render stuff

Post by kklors » Mon May 06, 2013 10:40 am

Thanks everyone!

Bosseye wrote:Just needs caustics :lol: :wink:
Headroom wrote:If the scene was properly modeled for unbiased rendering - and I believe by kklors explanation it is - the scattering properties (SSS) may eliminate caustics that deep down.
Haha wanted good caustics myself so bad. Actually if you look at the light layer image on the lower rirght you will notice bright light splotches on the ground. Tried lower res test renders from other perspectives too.
Those were the caustics, but they didn't look crisp and fancy to be worth waiting ages more to render and also I would have needed to sacrifice the underwater feeling a bit to show them in this scene.

Also what Headroom says, I think they got blurred by the SSS a lot.
Bosseye wrote:I can't even begin to image how you put all these together.
Oh also I'm writing short breakdowns for each weekly scene in case you ever feel like checking it out.
https://dl.dropboxusercontent.com/u/238 ... reak28.pdf
You can find those on the fb page in my signature or simply replace the 28 with any number before it or soon to come. The links will stay the same.

Not the best read, but I'm always in a rush so just trying to document things that come to mind.

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kklors
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Re: kklors render stuff

Post by kklors » Sat May 11, 2013 10:45 pm

Finished a new one...

Took me for ever to do this.
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weekly29.jpg

FoXar
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Re: kklors render stuff

Post by FoXar » Sun May 12, 2013 12:09 am

kklors wrote:Took me for ever to do this.
Was well worth the work then! Very nice image and atmosphere! :mrgreen:
Cheers,
Roo Evans

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ENSLAVER
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Re: kklors render stuff

Post by ENSLAVER » Sun May 12, 2013 12:39 am

When you see that little guy standing there :shock: Mind blown, again. I think I need to take out health insurance.

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CTZn
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Re: kklors render stuff

Post by CTZn » Sun May 12, 2013 2:55 am

litterally fantastic kklors !

ENSLAVER, please do take that life insurance and remind us a bit of your talent :)
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kklors
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Re: kklors render stuff

Post by kklors » Tue May 21, 2013 6:29 am

Haha thanks so much people.
I agree with CTZn, you should really do some more renderings enslaver, that abstract crystal thing in the sand was what got me into Indigo.

Here's a new one, some physical aperture flares in there as well.
Also attaching the light layer setup.
Attachments
weekly30llset.jpg
weekly30.jpg

Mongoose
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Re: kklors render stuff

Post by Mongoose » Thu May 23, 2013 6:28 am

dude! you rock!!!!
do you build your own closed box in order to make it all dark as hell and bring inside some light from a opening somewhere? or you just use black background?
i really love your work, and really inspired by it, i love sci-fi as well, but i have to ask you as an artist you use photoshop to finish your works, you make it all digitally painting? cuz you rock man!!!!
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kklors
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Re: kklors render stuff

Post by kklors » Mon Jun 03, 2013 6:41 am

Thanks a lot man!

In this particular render I painted a uniform bluish 360 gradient and used as a sky, but it's only there to light far away volumes and give general overall color, most of the light comes from the other sources.

I use PS often to fix stuff I was too lazy to do in 3D, as all of the weekly works are done within 6-15 hours and not much time.
Mostly to do some basic color balancing or add minor effects.


Here's a new one, currently catching up a bit with the weekly works due to 24/7 working hours at the moment : (
Moblur is straight from Cindigo.
Attachments
weekly31wire.jpg
weekly31.jpg

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CTZn
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Re: kklors render stuff

Post by CTZn » Mon Jun 03, 2013 7:25 am

The infamous flurrycane caught on film !
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zeitmeister
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kklors render stuff

Post by zeitmeister » Mon Jun 03, 2013 7:20 pm

Yes.
Cheers, David



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kklors
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Re: kklors render stuff

Post by kklors » Sat Jun 08, 2013 7:38 pm

Eeek still catching up with the works a bit.

Here's a generic hallway, or whatever. Originally based on an older concept by me for a game.
Wish you guys a nice weekend!
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weekly32.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Sat Jun 08, 2013 9:26 pm

Smashing! Keep it up. :)

What do you do to get the painted effet. Reduce noise in PS?

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Pibuz
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Re: kklors render stuff

Post by Pibuz » Sun Jun 09, 2013 4:12 am

Nice! reminds me some environment from the Fallout series!

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CTZn
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Re: kklors render stuff

Post by CTZn » Sun Jun 09, 2013 11:45 am

Always a trip.

I have hard time quantifying your usage of ISL kklors, how much of it ?
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