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Re: kklors render stuff

Posted: Tue Mar 01, 2016 3:37 am
by lycium
Looks like the algorithm understands very well JPEG block artifacts :D

Re: kklors render stuff

Posted: Tue Mar 01, 2016 6:25 am
by kklors
Yeah it's pretty nifty though. People created custom alphabets etc with that.


Some random byproduct.

Re: kklors render stuff

Posted: Tue Mar 01, 2016 6:26 am
by Oscar J
This is Indigo? How? :)

Re: kklors render stuff

Posted: Tue Mar 01, 2016 7:04 am
by kklors
Haha yeah.

Was kind of an accident connecting all verticies as a spline as seen on the left.
I ran through some optimizer deleting some lines that were too close to each other. Then meshed the spline using a Sweep NURBS with a six sided "circle" spline as profile being 0.2mm thick. No idea how it's called in other packages, extrude spline, nurbs or whatnot.

Re: kklors render stuff

Posted: Tue Mar 08, 2016 9:49 am
by kklors
Untitled

Indigo 4 beta GPU

Re: kklors render stuff

Posted: Tue Mar 08, 2016 10:02 am
by Oscar J
Aw yes!

Don't you just love how quickly the DOF clears up with the GPU rendering? :)

Re: kklors render stuff

Posted: Tue Mar 08, 2016 10:15 am
by Polinalkrimizei
Don't know, haven't tried it yet!

BTW nice alien/insect-thing!

Re: kklors render stuff

Posted: Tue Mar 08, 2016 10:46 am
by kklors
Thanks!

It's all relative I guess.

The in focus area cleared almost instantaneous, while DOF cleared up like this well over 40+k samples/px.

Re: kklors render stuff

Posted: Tue Mar 08, 2016 11:42 am
by Oscar J
Oh, depends on materials and lighting I guess. I just realised it looks like it's all glass?

Re: kklors render stuff

Posted: Sun Mar 20, 2016 6:15 pm
by CTZn
kklors wrote:Thanks a lot people \o/

Oscar, it rendered for about 1 1/2h while I was away with an overexcess on samples though.
The iteration WIPS I rendered looked pretty good after 15-20 minutes.

A small, but maybe interesting detail is the font on the sign. I've seen people deepstyling fonts, so I gave it a try.
I wrote some random sentences in Futura bold and deepstyled it against an image of clouds.
The result is in the attachment. I then cut out some fonts, vectorized them and had some random alien word : P
Is there any starting kit to deepstyling ? A compiled thing of sorts ? I sure want to try it out !

Re: kklors render stuff

Posted: Fri Mar 25, 2016 4:13 am
by kklors
Unfortunately not that I know of, had to nerd it the hard way.

There are sites that do it online, but the results are okeish in my opinion and lower res ofc.

Re: kklors render stuff

Posted: Fri Mar 25, 2016 9:12 am
by CTZn
nah I want to feed the thing myself from scratch but am too lazy at this stage
thanks !

Re: kklors render stuff

Posted: Sat Mar 26, 2016 9:24 pm
by OriginalplanĀ®
kklors wrote:Untitled

Indigo 4 beta GPU
I love this. So cool! Thanks for sharing ^ . ^

Re: kklors render stuff

Posted: Fri Apr 01, 2016 6:27 am
by kklors
Stuff.

Image

Re: kklors render stuff

Posted: Mon Apr 04, 2016 4:17 am
by kklors
005c