kklors render stuff

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lycium
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Re: kklors render stuff

Post by lycium » Tue Mar 01, 2016 3:37 am

Looks like the algorithm understands very well JPEG block artifacts :D

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kklors
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Re: kklors render stuff

Post by kklors » Tue Mar 01, 2016 6:25 am

Yeah it's pretty nifty though. People created custom alphabets etc with that.


Some random byproduct.
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flwr.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Tue Mar 01, 2016 6:26 am

This is Indigo? How? :)

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kklors
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Re: kklors render stuff

Post by kklors » Tue Mar 01, 2016 7:04 am

Haha yeah.

Was kind of an accident connecting all verticies as a spline as seen on the left.
I ran through some optimizer deleting some lines that were too close to each other. Then meshed the spline using a Sweep NURBS with a six sided "circle" spline as profile being 0.2mm thick. No idea how it's called in other packages, extrude spline, nurbs or whatnot.
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flwr_splines.JPG

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kklors
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Re: kklors render stuff

Post by kklors » Tue Mar 08, 2016 9:49 am

Untitled

Indigo 4 beta GPU
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Untitled.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Tue Mar 08, 2016 10:02 am

Aw yes!

Don't you just love how quickly the DOF clears up with the GPU rendering? :)

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Polinalkrimizei
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Re: kklors render stuff

Post by Polinalkrimizei » Tue Mar 08, 2016 10:15 am

Don't know, haven't tried it yet!

BTW nice alien/insect-thing!

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kklors
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Re: kklors render stuff

Post by kklors » Tue Mar 08, 2016 10:46 am

Thanks!

It's all relative I guess.

The in focus area cleared almost instantaneous, while DOF cleared up like this well over 40+k samples/px.

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Tue Mar 08, 2016 11:42 am

Oh, depends on materials and lighting I guess. I just realised it looks like it's all glass?

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CTZn
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Re: kklors render stuff

Post by CTZn » Sun Mar 20, 2016 6:15 pm

kklors wrote:Thanks a lot people \o/

Oscar, it rendered for about 1 1/2h while I was away with an overexcess on samples though.
The iteration WIPS I rendered looked pretty good after 15-20 minutes.

A small, but maybe interesting detail is the font on the sign. I've seen people deepstyling fonts, so I gave it a try.
I wrote some random sentences in Futura bold and deepstyled it against an image of clouds.
The result is in the attachment. I then cut out some fonts, vectorized them and had some random alien word : P
Is there any starting kit to deepstyling ? A compiled thing of sorts ? I sure want to try it out !
obsolete asset

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kklors
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Re: kklors render stuff

Post by kklors » Fri Mar 25, 2016 4:13 am

Unfortunately not that I know of, had to nerd it the hard way.

There are sites that do it online, but the results are okeish in my opinion and lower res ofc.

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CTZn
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Re: kklors render stuff

Post by CTZn » Fri Mar 25, 2016 9:12 am

nah I want to feed the thing myself from scratch but am too lazy at this stage
thanks !
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Originalplan®
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Re: kklors render stuff

Post by Originalplan® » Sat Mar 26, 2016 9:24 pm

kklors wrote:Untitled

Indigo 4 beta GPU
I love this. So cool! Thanks for sharing ^ . ^

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kklors
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Re: kklors render stuff

Post by kklors » Fri Apr 01, 2016 6:27 am

Stuff.

Image

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kklors
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Re: kklors render stuff

Post by kklors » Mon Apr 04, 2016 4:17 am

005c
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005c.jpg

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