kklors render stuff

Get feedback from others on your works in progress
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: kklors render stuff

Post by CTZn » Thu Jul 17, 2014 5:55 am

stuff:cool
obsolete asset

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Thu Jul 17, 2014 7:08 am

CTZn: Haha thanks man!

Some very quick and dirty proof of concept for fur. Because Indigo doesn't support the C4D hair shader I tried out meshing 2.5 million individual hairs and for some reason it works better than expected.
Attachments
19b.jpg

User avatar
Juju
Posts: 270
Joined: Sat Mar 17, 2007 3:49 am
Location: South Africa

Re: kklors render stuff

Post by Juju » Thu Jul 17, 2014 11:23 pm

kklors wrote:CTZn: Haha thanks man!

Some very quick and dirty proof of concept for fur. Because Indigo doesn't support the C4D hair shader I tried out meshing 2.5 million individual hairs and for some reason it works better than expected.
day-yaaaammmmm
Indigo 4 | skIndigo | SUpro 2018

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Mon Sep 15, 2014 2:21 am

Some quick, random lighting practice.
Attachments
rr.jpg

ritter
Indigo 100
Posts: 202
Joined: Wed Jul 29, 2009 8:15 pm

Re: kklors render stuff

Post by ritter » Mon Sep 15, 2014 5:35 am

Very nice , reminds me of "Antelope Canyon "

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Tue Sep 16, 2014 1:51 am

Thanks man! Interesting you point that out, because I re-watched The Tree of Life and there were shots from what I think was indeed in the Antelope Canyon. I did it from memory, so it ended up being a mix between reality and fiction.

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: kklors render stuff

Post by zeitmeister » Tue Sep 16, 2014 4:07 am

Great fur! Please do a backlight shot...


Grüsse, zeiti
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Sun Sep 21, 2014 3:24 pm

Thanks man! Will look into fur very soon again so can post more of that tests.

Some scene I threw together for Lycium and his Indigo-GPU endeavours : D
Attachments
gpu_post.jpg

User avatar
aleksandera
Posts: 378
Joined: Fri Sep 15, 2006 10:49 pm
Location: Slovenia

Re: kklors render stuff

Post by aleksandera » Thu Sep 25, 2014 10:48 am

The 'Gape' looks fantastic!
Thank you for your inspiration!
I might do something in this direction in the near future.
Hope you don't mind ;)

Regards, Alex

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Thu Sep 25, 2014 11:45 am

Thanks man! And not at all, the more stuff to look at the better!

User avatar
Oscar J
1st Place Winner
Posts: 2176
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: kklors render stuff

Post by Oscar J » Thu Sep 25, 2014 10:58 pm

Trippy stuff!

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Wed Oct 01, 2014 4:14 am

Some quick styleframe with Kinect mocap data and realflow meshes from a friend. Yeah it's noisy, just a quick something to get ideas and tests going \o/
Attachments
martin_styleframe.jpg

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: kklors render stuff

Post by OnoSendai » Wed Oct 01, 2014 4:26 am

awesome :)

User avatar
Pibuz
1st Place 100
Posts: 2645
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: kklors render stuff

Post by Pibuz » Thu Oct 02, 2014 12:51 am

..and quite noisy he says.... :? :lol:

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Mon Oct 06, 2014 9:35 pm

Haha thanks <3

Some quick shading/light test with a model from awesome Jack Rothwell for an upcoming collabo.
Attachments
llt_b.jpg

Post Reply
343 posts

Who is online

Users browsing this forum: Google [Bot] and 2 guests