kklors render stuff

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kklors
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Re: kklors render stuff

Post by kklors » Thu Mar 13, 2014 4:06 am

Quick and dirty procedural 'building' test. Wasn't too concerned about the look though, but more about the building process so it looks a bit ugly. Just didn't want to make a clay render or something.
Attachments
bla_proc.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Fri Mar 14, 2014 8:16 pm

Yeah, the lighting is kinda flat, and the vegetation looks repeating - but the angle and building model is great! Keep working.

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kklors
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Re: kklors render stuff

Post by kklors » Fri Mar 14, 2014 11:35 pm

Haha thanks! Yeah was only about the building, which I didn't want to put on a white plane and a physical sky, so did just something real quick to have an estimate of an environment.

The whole building is done solely out of these parts:
Attachments
module_assets.jpg

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kklors
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Re: kklors render stuff

Post by kklors » Mon Mar 24, 2014 1:37 pm

Quick and dirty untitled test.
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Untitled 10_8bitaa (2).jpg

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fenerolina
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Re: kklors render stuff

Post by fenerolina » Mon Mar 24, 2014 7:03 pm

:shock: You did it again!

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Mon Mar 24, 2014 8:05 pm

Genius. :shock:

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Polinalkrimizei
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Re: kklors render stuff

Post by Polinalkrimizei » Fri Mar 28, 2014 8:05 pm

awesome. Now "teardrop" will be in my head all day...
also the building is pretty cool! looks very 70s eastern europe style, hidden somewhere in the woods and now forgotten... did you assemble it manually or is it some fancy tool in C4D that did the trick?

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kklors
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Re: kklors render stuff

Post by kklors » Mon Mar 31, 2014 1:15 am

Thanks a lot people <3

Polinalkrimizei: It's with a fancy procedural cloning tool. See the assets below the render.


Just a random landscape alike test.
Attachments
mount.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Mon Mar 31, 2014 2:53 am

Nice - but that noise is coming from photoshop, right?

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kklors
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Re: kklors render stuff

Post by kklors » Wed Apr 02, 2014 5:53 pm

Thanks! Yeah it's PS grain, wasn't too concerned about the rendering too much and just painted all over it to try out moods/ideas.

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kklors
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Re: kklors render stuff

Post by kklors » Sun Apr 06, 2014 2:54 pm

Glitching.
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glitch.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Sun Apr 06, 2014 7:10 pm

Aaaah. Dont you just love the noise MLT makes?

perfahl
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Re: kklors render stuff

Post by perfahl » Sun Apr 06, 2014 7:24 pm

hi kokolores,
I have been following your weeklies for a while and love them!
nice to See sombody using renderengines in a creative way
I also saw the renderings where you used animated displacement with motionblur, but is this possible with indigorenderer/cinema?
Even after baking the pla I could not geht any deformation blur....any ideas?
thanks, maik

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CTZn
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Re: kklors render stuff

Post by CTZn » Mon Apr 07, 2014 12:11 am

Oscar J wrote:Aaaah. Dont you just love the noise MLT makes?
Don't we ? My avatar is post-processed MLT noise !
Funmazing stuff kkklors.
obsolete asset

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Zom-B
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Re: kklors render stuff

Post by Zom-B » Thu Apr 10, 2014 11:07 pm

perfahl wrote:... is this possible with indigorenderer/cinema?
The C4D to Indigo exporter atm has quite some issues with MotionBlur, also there is no "morphing object" MotionBlur in Indigo atm, but afaik it is already announced to be included :)

C4D can do some FrameSubsampling MoBlur that works with everything that moves (via blending over rendered frames!).
The cool thing here is that this technique also works with Indigo rendered inside C4D :!:
polygonmanufaktur.de

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