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Re: kklors render stuff
Posted: Thu Nov 14, 2013 1:53 am
by CTZn
is good experiments, more always !
Re: kklors render stuff
Posted: Thu Nov 14, 2013 9:33 am
by kklors
Thank a lot for the feedback people!
Here are some more randoms.
Re: kklors render stuff
Posted: Fri Nov 15, 2013 9:02 am
by Polinalkrimizei
thanks for sharing your art-work. All of those scream to be printed as huge as possible... untitled 4 is my favorite. EVER. bin total geflasht... so strange and interesting
Re: kklors render stuff
Posted: Fri Nov 15, 2013 10:02 am
by Stinkie
'Wood' is superb.
Re: kklors render stuff
Posted: Sun Nov 17, 2013 5:46 am
by Mor4us
amazing art!
absolutely agree with Polinalkrimizei, would love to have #4 printed right away!
how did you manage to create that smoke/fluid scattered shape in c4d?
best regards
Markus
Re: kklors render stuff
Posted: Mon Nov 18, 2013 12:45 am
by zeitmeister
Man...
Re: kklors render stuff
Posted: Wed Dec 11, 2013 7:04 pm
by kklors
Thanks so much people! I'll be totally in to do some prints during 2014, no idea how many, but I promise to myself I will.
@Mor4us: Man, in this particular case it was generated in a very pedestrian way. It was an experiment getting point clouds inside C4D with baked colors via a Python script a friend helped me with. But now having made the experience, don't do it this way haha.
In the end I ended up doing pretty much the same thing with thick geo hair, some turbulence and emitting particles from it, which was way more convenient.
Re: kklors render stuff
Posted: Wed Jan 08, 2014 9:48 am
by kklors
Finally had a bit time to do a bigger scene again.
Edit: Updated with blue alternate version.
Re: kklors render stuff
Posted: Sat Jan 11, 2014 11:52 pm
by lape
I like the blue version! How did you create this lens flare around these lights, and how are they modeled??
Re: kklors render stuff
Posted: Sun Jan 12, 2014 2:09 am
by Oscar J
Was that blue version done simply by tweaking the light layers?
Re: kklors render stuff
Posted: Sun Jan 26, 2014 11:14 pm
by kklors
@lape: Thank you! The flares come from Aperture Diffraction and fog surrounding the lights. The lights themselves are very simple cylinders, because one couldn't see their shape anyway.
@Oscar J: Yep light layers indeed, Also different post.
Here's a new random something.
Re: kklors render stuff
Posted: Sun Jan 26, 2014 11:36 pm
by Oscar J
Looks like a melted logic board - excellent stuff.
Re: kklors render stuff
Posted: Fri Feb 07, 2014 3:41 am
by CTZn
That's well worth a gallery item kklors, amazing technique !
Re: kklors render stuff
Posted: Fri Feb 07, 2014 8:43 am
by galinette
Oscar J wrote:Looks like a melted logic board - excellent stuff.
Or a steampunk motherboard
Re: kklors render stuff
Posted: Fri Feb 07, 2014 8:49 am
by galinette
fused wrote:kklors wrote:You should know it too though, german TV became unbearably stupid anyway. What the heck is wrong with the people?
It's
so bad. Used to not even have a TV but my SO insisted on one... And while I mostly use it to view stereo 3D images rendered in Indigo she actually watches some of the really really bad stuff. ಠ_ಠ
Great decision to not watch TV anymore and do something useful with your time. This way we all get something nice (your renders
).
I get this discussion quite late but... I bought a videoprojector instead of a TV, so that each time I want to watch TV programs, I think twice about spending lamp lifetime for stupid shows. At the end, I only watch good movies