kklors render stuff

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CTZn
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Re: kklors render stuff

Post by CTZn » Thu Nov 14, 2013 1:53 am

is good experiments, more always !
obsolete asset

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kklors
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Re: kklors render stuff

Post by kklors » Thu Nov 14, 2013 9:33 am

Thank a lot for the feedback people!
Here are some more randoms.
Attachments
wood.jpg
Untitled 72.jpg
Untitled 4.jpg
bla (0-00-00-00).jpg

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Polinalkrimizei
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Re: kklors render stuff

Post by Polinalkrimizei » Fri Nov 15, 2013 9:02 am

thanks for sharing your art-work. All of those scream to be printed as huge as possible... untitled 4 is my favorite. EVER. bin total geflasht... so strange and interesting

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Re: kklors render stuff

Post by Stinkie » Fri Nov 15, 2013 10:02 am

'Wood' is superb.

Mor4us
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Re: kklors render stuff

Post by Mor4us » Sun Nov 17, 2013 5:46 am

amazing art!
absolutely agree with Polinalkrimizei, would love to have #4 printed right away!
how did you manage to create that smoke/fluid scattered shape in c4d?

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zeitmeister
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Re: kklors render stuff

Post by zeitmeister » Mon Nov 18, 2013 12:45 am

Man...
Cheers, David



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kklors
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Re: kklors render stuff

Post by kklors » Wed Dec 11, 2013 7:04 pm

Thanks so much people! I'll be totally in to do some prints during 2014, no idea how many, but I promise to myself I will.


@Mor4us: Man, in this particular case it was generated in a very pedestrian way. It was an experiment getting point clouds inside C4D with baked colors via a Python script a friend helped me with. But now having made the experience, don't do it this way haha.
In the end I ended up doing pretty much the same thing with thick geo hair, some turbulence and emitting particles from it, which was way more convenient.

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kklors
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Re: kklors render stuff

Post by kklors » Wed Jan 08, 2014 9:48 am

Finally had a bit time to do a bigger scene again.

Edit: Updated with blue alternate version.
Attachments
work43alt.jpg
work43f.jpg

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lape
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Re: kklors render stuff

Post by lape » Sat Jan 11, 2014 11:52 pm

I like the blue version! How did you create this lens flare around these lights, and how are they modeled??
24 hours isn't enough
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Oscar J
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Re: kklors render stuff

Post by Oscar J » Sun Jan 12, 2014 2:09 am

Was that blue version done simply by tweaking the light layers?

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kklors
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Re: kklors render stuff

Post by kklors » Sun Jan 26, 2014 11:14 pm

@lape: Thank you! The flares come from Aperture Diffraction and fog surrounding the lights. The lights themselves are very simple cylinders, because one couldn't see their shape anyway.

@Oscar J: Yep light layers indeed, Also different post.


Here's a new random something.
Attachments
untitledfin.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Sun Jan 26, 2014 11:36 pm

Looks like a melted logic board - excellent stuff.

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CTZn
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Re: kklors render stuff

Post by CTZn » Fri Feb 07, 2014 3:41 am

That's well worth a gallery item kklors, amazing technique !
obsolete asset

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galinette
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Re: kklors render stuff

Post by galinette » Fri Feb 07, 2014 8:43 am

Oscar J wrote:Looks like a melted logic board - excellent stuff.
Or a steampunk motherboard
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galinette
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Re: kklors render stuff

Post by galinette » Fri Feb 07, 2014 8:49 am

fused wrote:
kklors wrote:You should know it too though, german TV became unbearably stupid anyway. What the heck is wrong with the people?
It's so bad. Used to not even have a TV but my SO insisted on one... And while I mostly use it to view stereo 3D images rendered in Indigo she actually watches some of the really really bad stuff. ಠ_ಠ

Great decision to not watch TV anymore and do something useful with your time. This way we all get something nice (your renders :) ).
I get this discussion quite late but... I bought a videoprojector instead of a TV, so that each time I want to watch TV programs, I think twice about spending lamp lifetime for stupid shows. At the end, I only watch good movies :)
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