kklors render stuff

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kklors
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Re: kklors render stuff

Post by kklors » Sun Mar 24, 2013 11:25 am

Thanks a lot people!! Indeed going a bit into a Prometheus style.

Got a new render, going in some sort of retro sci-fi direction.
One of these scenes one could work on for ever literally.

This giant 8m light in the background shining over a 2km mountain in length was trickier than expected, one of these situations where some sort of falloff light slider would do the job instantaneously.
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weekly23.jpg

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lape
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Re: kklors render stuff

Post by lape » Sun Mar 24, 2013 11:34 pm

great! :D what kind of textures did you use for this ice/stone surface? (and what is you modeling software?)
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Re: kklors render stuff

Post by Mor4us » Mon Mar 25, 2013 12:18 am

great work, though it kinda reminds me of a snowy scifi mordor :D
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kklors
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Re: kklors render stuff

Post by kklors » Mon Mar 25, 2013 12:43 pm

lape wrote:great! :D what kind of textures did you use for this ice/stone surface? (and what is you modeling software?)
Thanks man!

The mountain texture is a hand paint from various mountain photographs. It also uses multiple blend materials for varying bumps/displacements/specularity. Oh and I use C4D.
Mor4us wrote:great work, though it kinda reminds me of a snowy scifi mordor :D
Thanks dude! Really digging your clean style by the way. So pro!

Here are some first and quick tests on trying to render clouds in Indigo. Still got this cheesy 90s look to them.

Would there be some way of using 3D noise as blend maps between invisible and volumetric materials by any chance? Everything I've tried so far with C4D noise or ISL lead to either very funky results or none at all.
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test02.jpg
test01.jpg

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CTZn
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Re: kklors render stuff

Post by CTZn » Tue Mar 26, 2013 3:46 am

The way one does realistic 3d clouds(edit: noises lol) is by putting noises in scattering and absorbtion. You are sounding like you missed some Experiments...

for reference: http://www.indigorenderer.com/forum/vie ... 37&t=10331

I can't tell about invisible objects...

I had worked on a 2d cloud shader, a diffuse transmitter with a similar shading as yours and with a downwards displacement to figure volume. Didn't finish that, never tested in a real scene. Might post material in my wip thread.

VERY COOL STUFF HERE !
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kklors
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Re: kklors render stuff

Post by kklors » Tue Mar 26, 2013 9:21 am

Ah thanks a lot for the links, will have a play with that for sure.

Remembered there was something like this but failed to find it.

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Re: kklors render stuff

Post by wlf_alex » Wed Mar 27, 2013 9:02 am

This is my experiment with thin clouds in Cindigo. But it is cheating :) , just Phong material with noise.
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Clouds with indigo.rar
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Clouds with indigo.jpg
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D

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kklors
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Re: kklors render stuff

Post by kklors » Tue Apr 09, 2013 12:50 am

Oh been a while since I've posted here. Attached some recent renderings.
wlf_alex wrote:This is my experiment with thin clouds in Cindigo. But it is cheating :) , just Phong material with noise.
Thanks for the scene file man! Although I've forgot to mention that I was looking for fully volumetric clouds to catch light, interact with objects etc. The stuff CTZn linked was more the stuff I was looking for, although by now I had a play with it and for me it's simply not artist friendly enough. At least nothing I could properly visualize and tweak in a scene.

I still should fill a support ticket but I can post about it here as well, maybe some C4D users got other ot better suggestions.

Currently the 'Internal Medium' tab has no texture field to feed in noises which is a pity. (I don't know if it's technically possible though)
What I would love to see is something like this: http://code.vonc.fr/?a=30
Basically noises subtraction in ideal coupled with this: http://code.vonc.fr/?a=29

This would also be awesome to have to previsualize clouds in your viewport as basic geometry with simple shaders and once you're ready for final you could feed the same noise pattern into your Indigo shader and render.
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ly.jpg
weekly24.jpg
weekly25.jpg

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Re: kklors render stuff

Post by JK » Tue Apr 09, 2013 9:28 am

Alladins GPS rocks!! :)

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Re: kklors render stuff

Post by OnoSendai » Tue Apr 09, 2013 9:31 am

Great renders, especially the arabian one!

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kklors
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Re: kklors render stuff

Post by kklors » Tue Apr 16, 2013 10:13 pm

Thanks a lot JK and Ono!

Here's a new one. The dim and painterly look is on purpose in this one.
Most materials got either very flat specularity or none at all. Also no distinct light sources present as well...
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weekly26.jpg

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Re: kklors render stuff

Post by OnoSendai » Wed Apr 17, 2013 3:54 am

Cool, reminds me of Sagano Bamboo forest: http://en.wikipedia.org/wiki/File:Sagan ... est_01.jpg

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Re: kklors render stuff

Post by pixie » Wed Apr 17, 2013 5:17 am

A new Stinkie in the making! :D

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Re: kklors render stuff

Post by Stinkie » Wed Apr 17, 2013 5:28 am

lol.

Lovely images, Kklors. What modeling software do you use?

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kklors render stuff

Post by zeitmeister » Wed Apr 17, 2013 6:17 pm

Fantastic ones, kklors!
Do you read a lot of Scifi?
Cheers, David



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