kklors render stuff
Re: kklors render stuff
Thanks a lot people!! Indeed going a bit into a Prometheus style.
Got a new render, going in some sort of retro sci-fi direction.
One of these scenes one could work on for ever literally.
This giant 8m light in the background shining over a 2km mountain in length was trickier than expected, one of these situations where some sort of falloff light slider would do the job instantaneously.
Got a new render, going in some sort of retro sci-fi direction.
One of these scenes one could work on for ever literally.
This giant 8m light in the background shining over a 2km mountain in length was trickier than expected, one of these situations where some sort of falloff light slider would do the job instantaneously.
Re: kklors render stuff
great! what kind of textures did you use for this ice/stone surface? (and what is you modeling software?)
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: kklors render stuff
great work, though it kinda reminds me of a snowy scifi mordor
C4D R20 Studio
mad-imagery.com
mad-imagery.com
Re: kklors render stuff
Thanks man!lape wrote:great! what kind of textures did you use for this ice/stone surface? (and what is you modeling software?)
The mountain texture is a hand paint from various mountain photographs. It also uses multiple blend materials for varying bumps/displacements/specularity. Oh and I use C4D.
Thanks dude! Really digging your clean style by the way. So pro!Mor4us wrote:great work, though it kinda reminds me of a snowy scifi mordor
Here are some first and quick tests on trying to render clouds in Indigo. Still got this cheesy 90s look to them.
Would there be some way of using 3D noise as blend maps between invisible and volumetric materials by any chance? Everything I've tried so far with C4D noise or ISL lead to either very funky results or none at all.
Re: kklors render stuff
The way one does realistic 3d clouds(edit: noises lol) is by putting noises in scattering and absorbtion. You are sounding like you missed some Experiments...
for reference: http://www.indigorenderer.com/forum/vie ... 37&t=10331
I can't tell about invisible objects...
I had worked on a 2d cloud shader, a diffuse transmitter with a similar shading as yours and with a downwards displacement to figure volume. Didn't finish that, never tested in a real scene. Might post material in my wip thread.
VERY COOL STUFF HERE !
for reference: http://www.indigorenderer.com/forum/vie ... 37&t=10331
I can't tell about invisible objects...
I had worked on a 2d cloud shader, a diffuse transmitter with a similar shading as yours and with a downwards displacement to figure volume. Didn't finish that, never tested in a real scene. Might post material in my wip thread.
VERY COOL STUFF HERE !
obsolete asset
Re: kklors render stuff
Ah thanks a lot for the links, will have a play with that for sure.
Remembered there was something like this but failed to find it.
Remembered there was something like this but failed to find it.
- wlf_alex
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- Joined: Tue Aug 28, 2012 9:26 pm
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Re: kklors render stuff
This is my experiment with thin clouds in Cindigo. But it is cheating , just Phong material with noise.
- Attachments
-
- Clouds with indigo.rar
- (198.08 KiB) Downloaded 260 times
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D
Re: kklors render stuff
Oh been a while since I've posted here. Attached some recent renderings.
I still should fill a support ticket but I can post about it here as well, maybe some C4D users got other ot better suggestions.
Currently the 'Internal Medium' tab has no texture field to feed in noises which is a pity. (I don't know if it's technically possible though)
What I would love to see is something like this: http://code.vonc.fr/?a=30
Basically noises subtraction in ideal coupled with this: http://code.vonc.fr/?a=29
This would also be awesome to have to previsualize clouds in your viewport as basic geometry with simple shaders and once you're ready for final you could feed the same noise pattern into your Indigo shader and render.
Thanks for the scene file man! Although I've forgot to mention that I was looking for fully volumetric clouds to catch light, interact with objects etc. The stuff CTZn linked was more the stuff I was looking for, although by now I had a play with it and for me it's simply not artist friendly enough. At least nothing I could properly visualize and tweak in a scene.wlf_alex wrote:This is my experiment with thin clouds in Cindigo. But it is cheating , just Phong material with noise.
I still should fill a support ticket but I can post about it here as well, maybe some C4D users got other ot better suggestions.
Currently the 'Internal Medium' tab has no texture field to feed in noises which is a pity. (I don't know if it's technically possible though)
What I would love to see is something like this: http://code.vonc.fr/?a=30
Basically noises subtraction in ideal coupled with this: http://code.vonc.fr/?a=29
This would also be awesome to have to previsualize clouds in your viewport as basic geometry with simple shaders and once you're ready for final you could feed the same noise pattern into your Indigo shader and render.
Re: kklors render stuff
Great renders, especially the arabian one!
Re: kklors render stuff
Thanks a lot JK and Ono!
Here's a new one. The dim and painterly look is on purpose in this one.
Most materials got either very flat specularity or none at all. Also no distinct light sources present as well...
Here's a new one. The dim and painterly look is on purpose in this one.
Most materials got either very flat specularity or none at all. Also no distinct light sources present as well...
Re: kklors render stuff
Cool, reminds me of Sagano Bamboo forest: http://en.wikipedia.org/wiki/File:Sagan ... est_01.jpg
Re: kklors render stuff
lol.
Lovely images, Kklors. What modeling software do you use?
Lovely images, Kklors. What modeling software do you use?
- zeitmeister
- Posts: 2010
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kklors render stuff
Fantastic ones, kklors!
Do you read a lot of Scifi?
Do you read a lot of Scifi?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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