kklors render stuff

Get feedback from others on your works in progress
User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Sun Mar 24, 2013 11:25 am

Thanks a lot people!! Indeed going a bit into a Prometheus style.

Got a new render, going in some sort of retro sci-fi direction.
One of these scenes one could work on for ever literally.

This giant 8m light in the background shining over a 2km mountain in length was trickier than expected, one of these situations where some sort of falloff light slider would do the job instantaneously.
Attachments
weekly23.jpg

User avatar
lape
Posts: 241
Joined: Wed Feb 13, 2013 9:09 am
Location: Germany
Contact:

Re: kklors render stuff

Post by lape » Sun Mar 24, 2013 11:34 pm

great! :D what kind of textures did you use for this ice/stone surface? (and what is you modeling software?)
24 hours isn't enough
http://www.werkraum3d.com

Mor4us
3rd Place Winner
Posts: 129
Joined: Mon Mar 07, 2011 5:46 am
Contact:

Re: kklors render stuff

Post by Mor4us » Mon Mar 25, 2013 12:18 am

great work, though it kinda reminds me of a snowy scifi mordor :D
C4D R20 Studio
mad-imagery.com

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Mon Mar 25, 2013 12:43 pm

lape wrote:great! :D what kind of textures did you use for this ice/stone surface? (and what is you modeling software?)
Thanks man!

The mountain texture is a hand paint from various mountain photographs. It also uses multiple blend materials for varying bumps/displacements/specularity. Oh and I use C4D.
Mor4us wrote:great work, though it kinda reminds me of a snowy scifi mordor :D
Thanks dude! Really digging your clean style by the way. So pro!

Here are some first and quick tests on trying to render clouds in Indigo. Still got this cheesy 90s look to them.

Would there be some way of using 3D noise as blend maps between invisible and volumetric materials by any chance? Everything I've tried so far with C4D noise or ISL lead to either very funky results or none at all.
Attachments
test02.jpg
test01.jpg

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: kklors render stuff

Post by CTZn » Tue Mar 26, 2013 3:46 am

The way one does realistic 3d clouds(edit: noises lol) is by putting noises in scattering and absorbtion. You are sounding like you missed some Experiments...

for reference: http://www.indigorenderer.com/forum/vie ... 37&t=10331

I can't tell about invisible objects...

I had worked on a 2d cloud shader, a diffuse transmitter with a similar shading as yours and with a downwards displacement to figure volume. Didn't finish that, never tested in a real scene. Might post material in my wip thread.

VERY COOL STUFF HERE !
obsolete asset

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Tue Mar 26, 2013 9:21 am

Ah thanks a lot for the links, will have a play with that for sure.

Remembered there was something like this but failed to find it.

User avatar
wlf_alex
Posts: 99
Joined: Tue Aug 28, 2012 9:26 pm
Location: Russia-Moscow, Spain-Alicante
Contact:

Re: kklors render stuff

Post by wlf_alex » Wed Mar 27, 2013 9:02 am

This is my experiment with thin clouds in Cindigo. But it is cheating :) , just Phong material with noise.
Attachments
Clouds with indigo.rar
(198.08 KiB) Downloaded 166 times
Clouds with indigo.jpg
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Tue Apr 09, 2013 12:50 am

Oh been a while since I've posted here. Attached some recent renderings.
wlf_alex wrote:This is my experiment with thin clouds in Cindigo. But it is cheating :) , just Phong material with noise.
Thanks for the scene file man! Although I've forgot to mention that I was looking for fully volumetric clouds to catch light, interact with objects etc. The stuff CTZn linked was more the stuff I was looking for, although by now I had a play with it and for me it's simply not artist friendly enough. At least nothing I could properly visualize and tweak in a scene.

I still should fill a support ticket but I can post about it here as well, maybe some C4D users got other ot better suggestions.

Currently the 'Internal Medium' tab has no texture field to feed in noises which is a pity. (I don't know if it's technically possible though)
What I would love to see is something like this: http://code.vonc.fr/?a=30
Basically noises subtraction in ideal coupled with this: http://code.vonc.fr/?a=29

This would also be awesome to have to previsualize clouds in your viewport as basic geometry with simple shaders and once you're ready for final you could feed the same noise pattern into your Indigo shader and render.
Attachments
ly.jpg
weekly24.jpg
weekly25.jpg

JK
Posts: 61
Joined: Fri Dec 23, 2011 8:59 pm

Re: kklors render stuff

Post by JK » Tue Apr 09, 2013 9:28 am

Alladins GPS rocks!! :)

User avatar
OnoSendai
Developer
Posts: 6179
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: kklors render stuff

Post by OnoSendai » Tue Apr 09, 2013 9:31 am

Great renders, especially the arabian one!

User avatar
kklors
Posts: 221
Joined: Sat Feb 16, 2013 11:31 pm

Re: kklors render stuff

Post by kklors » Tue Apr 16, 2013 10:13 pm

Thanks a lot JK and Ono!

Here's a new one. The dim and painterly look is on purpose in this one.
Most materials got either very flat specularity or none at all. Also no distinct light sources present as well...
Attachments
weekly26.jpg

User avatar
OnoSendai
Developer
Posts: 6179
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Re: kklors render stuff

Post by OnoSendai » Wed Apr 17, 2013 3:54 am

Cool, reminds me of Sagano Bamboo forest: http://en.wikipedia.org/wiki/File:Sagan ... est_01.jpg

User avatar
pixie
Indigo 100
Posts: 2199
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: kklors render stuff

Post by pixie » Wed Apr 17, 2013 5:17 am

A new Stinkie in the making! :D

Stinkie
Indigo 100
Posts: 616
Joined: Sat Oct 27, 2007 9:22 pm

Re: kklors render stuff

Post by Stinkie » Wed Apr 17, 2013 5:28 am

lol.

Lovely images, Kklors. What modeling software do you use?

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

kklors render stuff

Post by zeitmeister » Wed Apr 17, 2013 6:17 pm

Fantastic ones, kklors!
Do you read a lot of Scifi?
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

Post Reply
343 posts

Who is online

Users browsing this forum: No registered users and 3 guests