First try with SkIndigo
First try with SkIndigo
Hi everybody!
This is my first post and first try using SketchUp+Indigo. Working as as architect, I mainly need to built exterior scenes. There are a lot of things to learn about Indigo, so I would be happy about some c&c.
This is my first post and first try using SketchUp+Indigo. Working as as architect, I mainly need to built exterior scenes. There are a lot of things to learn about Indigo, so I would be happy about some c&c.
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: First try with SkIndigo
Amazing. Just amazing.
Are you sure you are a beginner?
How did you do that little stones?
Are you sure you are a beginner?
How did you do that little stones?
- LithiumDesign
- Posts: 70
- Joined: Wed Dec 14, 2011 11:06 pm
Re: First try with SkIndigo
night shot plz
MaxigoUser - lithiumdesign.deviantart
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Intel Core i5 750 @ 2.67GHz | G.Skill Ripjaw 8GB 1600MHz | XFX HD5770
Re: First try with SkIndigo
For the least there is no faulty practice visible, you did well lape.
The crispness of the reflexion of the peebles on the foreground part of the wood panels is a bit surprising.
The filter used for the image splatting/reduction is terrible
The crispness of the reflexion of the peebles on the foreground part of the wood panels is a bit surprising.
The filter used for the image splatting/reduction is terrible
obsolete asset
Re: First try with SkIndigo
Thank you for your replies!
@Purespider:
Well, I'm not an absolute beginner
I already worked with a different rendersoftware, but that used radiosity and was far more simple. Because it also uses sketchup, I was able to take the same scene for Indigo.
The stones are meshes from Arroway, also the textures for the wood and concrete come from Arroway.
@LitiumDesign
Sorry, but I don't understand what you mean about the "filter used for the image splatting/reduction"? Can you please explain? The attached image is not the full rendered resolution.
What I found quite difficult, was to setup of the glass shaders and render method... Still have to try what happens with different settings.
cheers,
lars
@Purespider:
Well, I'm not an absolute beginner
I already worked with a different rendersoftware, but that used radiosity and was far more simple. Because it also uses sketchup, I was able to take the same scene for Indigo.
The stones are meshes from Arroway, also the textures for the wood and concrete come from Arroway.
@LitiumDesign
Sorry, but I don't understand what you mean about the "filter used for the image splatting/reduction"? Can you please explain? The attached image is not the full rendered resolution.
What I found quite difficult, was to setup of the glass shaders and render method... Still have to try what happens with different settings.
cheers,
lars
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: First try with SkIndigo
Sorry, the question goes to CTZn, not LithiumDesign...
I will try to set up a nightshot, but didn't try emitters yet
I will try to set up a nightshot, but didn't try emitters yet
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: First try with SkIndigo
Understood, no worries
The quality of the image reduction does not make justice to the render ! But this is not very important.
The quality of the image reduction does not make justice to the render ! But this is not very important.
obsolete asset
- Antonis777
- Posts: 96
- Joined: Mon Jan 09, 2012 3:11 am
Re: First try with SkIndigo
How did you put the pebbles inside Sketchup? Did you use sketchup instances or does Arroway provides a "lighter" version of meshes?
Re: First try with SkIndigo
The pepples came as obj, and I used them as external meshes in sketchup, like the tree.
But I have one more question. After watching the tutorials about emitters and environment, I tried to set up my scene at night, by using emitters in the lamps outside the building.... and totally failed
I wonder if this happens because I use Indigo RT, and can't use light layers and IES lighting. Or is it possible with RT, and I just need more practise...?
But I have one more question. After watching the tutorials about emitters and environment, I tried to set up my scene at night, by using emitters in the lamps outside the building.... and totally failed
I wonder if this happens because I use Indigo RT, and can't use light layers and IES lighting. Or is it possible with RT, and I just need more practise...?
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: First try with SkIndigo
You should be able to setup your lights without IES and lightlayers. What was the failure in detail?lape wrote:The pepples came as obj, and I used them as external meshes in sketchup, like the tree.
But I have one more question. After watching the tutorials about emitters and environment, I tried to set up my scene at night, by using emitters in the lamps outside the building.... and totally failed
I wonder if this happens because I use Indigo RT, and can't use light layers and IES lighting. Or is it possible with RT, and I just need more practise...?
little gallery... http://unverzagt.biz/cottysgallery/
Re: First try with SkIndigo
well, I'm not able to set up a natural looking sky at night. It always looks orange or is far to bright for a night scene. I figured out that using the sketchup background set to a dull dark grey/blue seems to fit best, but I'm wondering how to use the physical sky that is mentioned in all tutorials. If I use a night time in sketchup, the whole scene gets somehow violet...
I find it also quite difficult to build an appropriate bulb as emitter for the lamps.
At the moment i use these settings:
-Sketchup background for environment
-Emission type blackbody for emitters
-Render method bidirectional path tracing
Is this the right combination for an exterior night scene?
I find it also quite difficult to build an appropriate bulb as emitter for the lamps.
At the moment i use these settings:
-Sketchup background for environment
-Emission type blackbody for emitters
-Render method bidirectional path tracing
Is this the right combination for an exterior night scene?
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: First try with SkIndigo
Some ideas to try...
http://www.indigorenderer.com/forum/vie ... =3&t=10706
http://www.indigorenderer.com/forum/vie ... =3&t=10706
little gallery... http://unverzagt.biz/cottysgallery/
Re: First try with SkIndigo
ok...I'll try.
bidir doesn't seem to work, it gives somehow a week diffuse light from the emitters... see attached
and patch tracing creates a lot of fireflies...
bidir doesn't seem to work, it gives somehow a week diffuse light from the emitters... see attached
and patch tracing creates a lot of fireflies...
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
AW: First try with SkIndigo
How do you modeled the outdoor lights? Maybe there is to much glass or the emission compared to the interior light is to low?
little gallery... http://unverzagt.biz/cottysgallery/
Re: First try with SkIndigo
attached is a picture of the lamp. Inside bulb with emitter (cylinder), outside cylinder with glass material.
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
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