First try with SkIndigo

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lape
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First try with SkIndigo

Post by lape » Wed Feb 13, 2013 9:37 am

Hi everybody!
This is my first post and first try using SketchUp+Indigo. Working as as architect, I mainly need to built exterior scenes. There are a lot of things to learn about Indigo, so I would be happy about some c&c. :mrgreen:
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firsttry.jpg
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PureSpider
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Re: First try with SkIndigo

Post by PureSpider » Wed Feb 13, 2013 10:21 am

Amazing. Just amazing.
Are you sure you are a beginner? :lol:
How did you do that little stones?

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LithiumDesign
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Re: First try with SkIndigo

Post by LithiumDesign » Wed Feb 13, 2013 11:10 am

night shot plz :P
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CTZn
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Re: First try with SkIndigo

Post by CTZn » Wed Feb 13, 2013 2:19 pm

For the least there is no faulty practice visible, you did well lape.

The crispness of the reflexion of the peebles on the foreground part of the wood panels is a bit surprising.

The filter used for the image splatting/reduction is terrible :D
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lape
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Re: First try with SkIndigo

Post by lape » Wed Feb 13, 2013 10:07 pm

Thank you for your replies!

@Purespider:
Well, I'm not an absolute beginner :mrgreen:
I already worked with a different rendersoftware, but that used radiosity and was far more simple. Because it also uses sketchup, I was able to take the same scene for Indigo.

The stones are meshes from Arroway, also the textures for the wood and concrete come from Arroway.

@LitiumDesign
Sorry, but I don't understand what you mean about the "filter used for the image splatting/reduction"? Can you please explain? The attached image is not the full rendered resolution.

What I found quite difficult, was to setup of the glass shaders and render method... Still have to try what happens with different settings.
cheers,
lars
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lape
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Re: First try with SkIndigo

Post by lape » Wed Feb 13, 2013 10:20 pm

Sorry, the question goes to CTZn, not LithiumDesign...

I will try to set up a nightshot, but didn't try emitters yet :?
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CTZn
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Re: First try with SkIndigo

Post by CTZn » Wed Feb 13, 2013 10:29 pm

Understood, no worries :)

The quality of the image reduction does not make justice to the render ! But this is not very important.
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Antonis777
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Re: First try with SkIndigo

Post by Antonis777 » Thu Feb 14, 2013 10:06 am

How did you put the pebbles inside Sketchup? Did you use sketchup instances or does Arroway provides a "lighter" version of meshes?

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lape
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Re: First try with SkIndigo

Post by lape » Thu Feb 14, 2013 11:00 am

The pepples came as obj, and I used them as external meshes in sketchup, like the tree.

But I have one more question. After watching the tutorials about emitters and environment, I tried to set up my scene at night, by using emitters in the lamps outside the building.... and totally failed :cry:

I wonder if this happens because I use Indigo RT, and can't use light layers and IES lighting. Or is it possible with RT, and I just need more practise...?
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cotty
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Re: First try with SkIndigo

Post by cotty » Fri Feb 15, 2013 4:37 am

lape wrote:The pepples came as obj, and I used them as external meshes in sketchup, like the tree.

But I have one more question. After watching the tutorials about emitters and environment, I tried to set up my scene at night, by using emitters in the lamps outside the building.... and totally failed :cry:

I wonder if this happens because I use Indigo RT, and can't use light layers and IES lighting. Or is it possible with RT, and I just need more practise...?
You should be able to setup your lights without IES and lightlayers. What was the failure in detail?
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lape
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Re: First try with SkIndigo

Post by lape » Fri Feb 15, 2013 6:34 am

well, I'm not able to set up a natural looking sky at night. It always looks orange or is far to bright for a night scene. I figured out that using the sketchup background set to a dull dark grey/blue seems to fit best, but I'm wondering how to use the physical sky that is mentioned in all tutorials. If I use a night time in sketchup, the whole scene gets somehow violet...

I find it also quite difficult to build an appropriate bulb as emitter for the lamps.

At the moment i use these settings:
-Sketchup background for environment
-Emission type blackbody for emitters
-Render method bidirectional path tracing

Is this the right combination for an exterior night scene?
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cotty
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Re: First try with SkIndigo

Post by cotty » Fri Feb 15, 2013 6:50 am

little gallery... http://unverzagt.biz/cottysgallery/

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lape
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Re: First try with SkIndigo

Post by lape » Fri Feb 15, 2013 7:03 am

ok...I'll try.

bidir doesn't seem to work, it gives somehow a week diffuse light from the emitters... see attached

and patch tracing creates a lot of fireflies...
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im1360864957.png
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cotty
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AW: First try with SkIndigo

Post by cotty » Fri Feb 15, 2013 7:46 am

How do you modeled the outdoor lights? Maybe there is to much glass or the emission compared to the interior light is to low?
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lape
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Re: First try with SkIndigo

Post by lape » Fri Feb 15, 2013 7:59 am

attached is a picture of the lamp. Inside bulb with emitter (cylinder), outside cylinder with glass material.
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lamp.jpg
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