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Re: A natural situation

Posted: Sat Jun 18, 2016 11:19 am
by Onizuka
Ok, I made a test the other day, with this parameters, but I'm not sure about the results, if you look at the sky colors ( or the color should be right if longer render time maybe I don't know, I had no more time to test this )

Re: A natural situation

Posted: Mon Jun 20, 2016 5:27 am
by yonosoy
Hi Onizuka. Sorry for your scene.
A general test for the troncotron in environment.
I need to use human figures to explain this project but I don´t start still because the absence of hair. Some more patient and we see...
The v4.0.38 still loose power with time, decreasing the samples/pixel of the scene, but not so much.

Re: A natural situation

Posted: Mon Jun 20, 2016 7:13 am
by Jay-ko
nice instagram effect :lol:

Re: A natural situation

Posted: Mon Jun 20, 2016 9:53 am
by yonosoy
Hi Jay-ko.
I can´t understand the joke, sorry.
But if there is something wrong with the picture just tell me to do it better in the future...
I´m not very good with the color...

Re: A natural situation

Posted: Mon Jul 25, 2016 6:25 pm
by yonosoy
Another bidirectonal path tracing test over earth simulation with atmosphere. Sample quality is not very good but run on esteroides (8M samples/s in windows 8.1 and more than 10.5M samples/s in windows 10). Physical aperture difraction. There is a defect on the water bump.
The silver sphere has 1 km radius, so the islands are giant (I put this reference later). A little disaster but here goes.

Re: A natural situation

Posted: Mon Aug 01, 2016 8:08 am
by yonosoy
Just realized that bidirectional mode works without the need of any trick for earth simulation (not for a patch !!).
Indigo v4.0.41 starts to sample but freezes at minute two.
Bidirectional metropolis because I want to capture the reflection of the physical aperture difraction. I must to compare it with a simple metro with post-pro aperture...
Still this defect on the bump, I don´t know why.
With circular aperture the speed is normal (867 k samples/s) and the samples are of a better quality...

Re: A natural situation

Posted: Mon Aug 01, 2016 8:18 am
by OnoSendai
Cool.
Is the water a bump texture, or a shader?

Re: A natural situation

Posted: Mon Aug 01, 2016 8:32 am
by yonosoy
A shader. Really strange...
The oceans mesh is highly poligonizated and has two subdivision with smoth on.

Re: A natural situation

Posted: Mon Nov 28, 2016 10:39 pm
by Nicole Kidman
Looks nice!
Thanks for the tip!
tell me please where you can download Indigo scenes examples? Exterior an Interior